75 lines
1.4 KiB
Markdown
75 lines
1.4 KiB
Markdown
# Project Ready - Dubai Metaverse
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## ✅ Setup Complete
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### UE5 Installation
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- ✅ Build Complete
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- ✅ UnrealEditor binary verified
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- ✅ Installation size: ~150GB
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### Project Creation
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- ✅ DubaiMetaverse.uproject created
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- ✅ Source structure created
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- ✅ Config files configured
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- ✅ Plugins configured
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### Project Configuration
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- ✅ Nanite enabled
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- ✅ Lumen enabled
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- ✅ World Partition enabled
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- ✅ All settings configured via CLI
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### Scripts & Tools
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- ✅ 27 scripts organized
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- ✅ Launch script ready
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- ✅ Verification scripts ready
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- ✅ Data acquisition scripts ready
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### Git LFS
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- ✅ Configured and initialized
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- ✅ UE5 file types tracked
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## Ready to Launch
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### Launch Editor
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```bash
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./launch_editor.sh
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```
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### After Editor Launches
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1. Editor will auto-generate project files
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2. Create initial level: File > New Level > Empty
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3. Save as: `Content/Maps/MainLevel.umap`
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4. Verify plugins are enabled
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5. Begin blockout creation
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## Data Acquisition (Can Do Now)
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### Acquire OSM Data
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```bash
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cd data && ./acquire_osm_data.sh
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```
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### Process Data
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```bash
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python3 scripts/data/import_osm_data.py \
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--output data/processed/dubai_marina_buildings.geojson \
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--bounds "25.07,55.13,25.09,55.15"
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```
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## Verification
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### Verify Setup
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```bash
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./scripts/setup/verify_project_setup.sh
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```
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### Verify Installation
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```bash
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./scripts/setup/verify_ue5_installation.sh
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```
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---
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**Status**: Ready for Development
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**Next**: Launch editor and begin blockout
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