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metaverseDubai/PROGRESS_REPORTS/archive/next_steps/PROJECT_READY.md
2026-07-07 03:43:19 -07:00

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# Project Ready - Dubai Metaverse
## ✅ Setup Complete
### UE5 Installation
- ✅ Build Complete
- ✅ UnrealEditor binary verified
- ✅ Installation size: ~150GB
### Project Creation
- ✅ DubaiMetaverse.uproject created
- ✅ Source structure created
- ✅ Config files configured
- ✅ Plugins configured
### Project Configuration
- ✅ Nanite enabled
- ✅ Lumen enabled
- ✅ World Partition enabled
- ✅ All settings configured via CLI
### Scripts & Tools
- ✅ 27 scripts organized
- ✅ Launch script ready
- ✅ Verification scripts ready
- ✅ Data acquisition scripts ready
### Git LFS
- ✅ Configured and initialized
- ✅ UE5 file types tracked
## Ready to Launch
### Launch Editor
```bash
./launch_editor.sh
```
### After Editor Launches
1. Editor will auto-generate project files
2. Create initial level: File > New Level > Empty
3. Save as: `Content/Maps/MainLevel.umap`
4. Verify plugins are enabled
5. Begin blockout creation
## Data Acquisition (Can Do Now)
### Acquire OSM Data
```bash
cd data && ./acquire_osm_data.sh
```
### Process Data
```bash
python3 scripts/data/import_osm_data.py \
--output data/processed/dubai_marina_buildings.geojson \
--bounds "25.07,55.13,25.09,55.15"
```
## Verification
### Verify Setup
```bash
./scripts/setup/verify_project_setup.sh
```
### Verify Installation
```bash
./scripts/setup/verify_ue5_installation.sh
```
---
**Status**: Ready for Development
**Next**: Launch editor and begin blockout