# Project Ready - Dubai Metaverse ## ✅ Setup Complete ### UE5 Installation - ✅ Build Complete - ✅ UnrealEditor binary verified - ✅ Installation size: ~150GB ### Project Creation - ✅ DubaiMetaverse.uproject created - ✅ Source structure created - ✅ Config files configured - ✅ Plugins configured ### Project Configuration - ✅ Nanite enabled - ✅ Lumen enabled - ✅ World Partition enabled - ✅ All settings configured via CLI ### Scripts & Tools - ✅ 27 scripts organized - ✅ Launch script ready - ✅ Verification scripts ready - ✅ Data acquisition scripts ready ### Git LFS - ✅ Configured and initialized - ✅ UE5 file types tracked ## Ready to Launch ### Launch Editor ```bash ./launch_editor.sh ``` ### After Editor Launches 1. Editor will auto-generate project files 2. Create initial level: File > New Level > Empty 3. Save as: `Content/Maps/MainLevel.umap` 4. Verify plugins are enabled 5. Begin blockout creation ## Data Acquisition (Can Do Now) ### Acquire OSM Data ```bash cd data && ./acquire_osm_data.sh ``` ### Process Data ```bash python3 scripts/data/import_osm_data.py \ --output data/processed/dubai_marina_buildings.geojson \ --bounds "25.07,55.13,25.09,55.15" ``` ## Verification ### Verify Setup ```bash ./scripts/setup/verify_project_setup.sh ``` ### Verify Installation ```bash ./scripts/setup/verify_ue5_installation.sh ``` --- **Status**: Ready for Development **Next**: Launch editor and begin blockout