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metaverseDubai/PROGRESS_REPORTS/archive/next_steps/PROJECT_READY.md
2026-07-07 03:43:19 -07:00

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Project Ready - Dubai Metaverse

Setup Complete

UE5 Installation

  • Build Complete
  • UnrealEditor binary verified
  • Installation size: ~150GB

Project Creation

  • DubaiMetaverse.uproject created
  • Source structure created
  • Config files configured
  • Plugins configured

Project Configuration

  • Nanite enabled
  • Lumen enabled
  • World Partition enabled
  • All settings configured via CLI

Scripts & Tools

  • 27 scripts organized
  • Launch script ready
  • Verification scripts ready
  • Data acquisition scripts ready

Git LFS

  • Configured and initialized
  • UE5 file types tracked

Ready to Launch

Launch Editor

./launch_editor.sh

After Editor Launches

  1. Editor will auto-generate project files
  2. Create initial level: File > New Level > Empty
  3. Save as: Content/Maps/MainLevel.umap
  4. Verify plugins are enabled
  5. Begin blockout creation

Data Acquisition (Can Do Now)

Acquire OSM Data

cd data && ./acquire_osm_data.sh

Process Data

python3 scripts/data/import_osm_data.py \
  --output data/processed/dubai_marina_buildings.geojson \
  --bounds "25.07,55.13,25.09,55.15"

Verification

Verify Setup

./scripts/setup/verify_project_setup.sh

Verify Installation

./scripts/setup/verify_ue5_installation.sh

Status: Ready for Development Next: Launch editor and begin blockout