1.4 KiB
1.4 KiB
Project Ready - Dubai Metaverse
✅ Setup Complete
UE5 Installation
- ✅ Build Complete
- ✅ UnrealEditor binary verified
- ✅ Installation size: ~150GB
Project Creation
- ✅ DubaiMetaverse.uproject created
- ✅ Source structure created
- ✅ Config files configured
- ✅ Plugins configured
Project Configuration
- ✅ Nanite enabled
- ✅ Lumen enabled
- ✅ World Partition enabled
- ✅ All settings configured via CLI
Scripts & Tools
- ✅ 27 scripts organized
- ✅ Launch script ready
- ✅ Verification scripts ready
- ✅ Data acquisition scripts ready
Git LFS
- ✅ Configured and initialized
- ✅ UE5 file types tracked
Ready to Launch
Launch Editor
./launch_editor.sh
After Editor Launches
- Editor will auto-generate project files
- Create initial level: File > New Level > Empty
- Save as:
Content/Maps/MainLevel.umap - Verify plugins are enabled
- Begin blockout creation
Data Acquisition (Can Do Now)
Acquire OSM Data
cd data && ./acquire_osm_data.sh
Process Data
python3 scripts/data/import_osm_data.py \
--output data/processed/dubai_marina_buildings.geojson \
--bounds "25.07,55.13,25.09,55.15"
Verification
Verify Setup
./scripts/setup/verify_project_setup.sh
Verify Installation
./scripts/setup/verify_ue5_installation.sh
Status: Ready for Development Next: Launch editor and begin blockout