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metaverseDubai/PROGRESS_REPORTS/archive/PROJECT_CREATION_REPORT.md
2026-07-07 03:43:19 -07:00

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# UE5 Project Creation Report
## Date: 2024-11-21
## Status: ✅ SUCCESS
## Actions Completed
### 1. UE5 Build Verification ✅
- Build completed successfully
- UnrealEditor binary verified
- Installation size: ~150GB
### 2. Project Creation ✅
- **Project File**: DubaiMetaverse.uproject created
- **Source Directory**: Source/DubaiMetaverse/ structure created
- **Config Files**: DefaultEngine.ini and DefaultGame.ini copied from templates
- **Content Directory**: Verified existing structure
### 3. Project Configuration ✅
- Engine Association: 5.4
- Plugins Enabled:
- ProceduralContentGeneration
- VirtualProduction
- MovieRenderQueue
- ModelingTools
- GeometryScript
- Target Platforms: Linux, Windows
## Notes
### Project Files Generation
- UnrealBuildTool requires .NET 8.0 (only 6.0 installed)
- **Not Critical**: Unreal Editor will generate project files automatically on first launch
- Optional: Install .NET 8.0 if you want to generate files now:
```bash
sudo apt-get install -y dotnet-sdk-8.0
```
## Next Steps
### Immediate
1. Launch Unreal Editor:
```bash
~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor \
~/projects/metaverseDubai/DubaiMetaverse.uproject
```
2. Configure Project Settings:
- Edit > Project Settings
- Enable Nanite (Rendering > Nanite)
- Enable Lumen (Rendering > Lumen)
- Enable World Partition (World Settings)
3. Verify Plugins:
- Edit > Plugins
- Verify all required plugins are enabled
### Phase 1, Week 2
- Import geospatial data
- Create blockout level
- Validate scale and layout
---
**Status**: Project Created Successfully
**Ready For**: Editor launch and configuration