67 lines
1.6 KiB
Markdown
67 lines
1.6 KiB
Markdown
# UE5 Project Creation Report
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## Date: 2024-11-21
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## Status: ✅ SUCCESS
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## Actions Completed
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### 1. UE5 Build Verification ✅
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- Build completed successfully
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- UnrealEditor binary verified
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- Installation size: ~150GB
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### 2. Project Creation ✅
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- **Project File**: DubaiMetaverse.uproject created
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- **Source Directory**: Source/DubaiMetaverse/ structure created
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- **Config Files**: DefaultEngine.ini and DefaultGame.ini copied from templates
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- **Content Directory**: Verified existing structure
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### 3. Project Configuration ✅
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- Engine Association: 5.4
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- Plugins Enabled:
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- ProceduralContentGeneration
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- VirtualProduction
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- MovieRenderQueue
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- ModelingTools
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- GeometryScript
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- Target Platforms: Linux, Windows
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## Notes
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### Project Files Generation
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- UnrealBuildTool requires .NET 8.0 (only 6.0 installed)
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- **Not Critical**: Unreal Editor will generate project files automatically on first launch
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- Optional: Install .NET 8.0 if you want to generate files now:
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```bash
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sudo apt-get install -y dotnet-sdk-8.0
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```
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## Next Steps
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### Immediate
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1. Launch Unreal Editor:
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```bash
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~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor \
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~/projects/metaverseDubai/DubaiMetaverse.uproject
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```
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2. Configure Project Settings:
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- Edit > Project Settings
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- Enable Nanite (Rendering > Nanite)
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- Enable Lumen (Rendering > Lumen)
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- Enable World Partition (World Settings)
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3. Verify Plugins:
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- Edit > Plugins
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- Verify all required plugins are enabled
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### Phase 1, Week 2
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- Import geospatial data
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- Create blockout level
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- Validate scale and layout
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---
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**Status**: Project Created Successfully
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**Ready For**: Editor launch and configuration
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