# UE5 Project Creation Report ## Date: 2024-11-21 ## Status: ✅ SUCCESS ## Actions Completed ### 1. UE5 Build Verification ✅ - Build completed successfully - UnrealEditor binary verified - Installation size: ~150GB ### 2. Project Creation ✅ - **Project File**: DubaiMetaverse.uproject created - **Source Directory**: Source/DubaiMetaverse/ structure created - **Config Files**: DefaultEngine.ini and DefaultGame.ini copied from templates - **Content Directory**: Verified existing structure ### 3. Project Configuration ✅ - Engine Association: 5.4 - Plugins Enabled: - ProceduralContentGeneration - VirtualProduction - MovieRenderQueue - ModelingTools - GeometryScript - Target Platforms: Linux, Windows ## Notes ### Project Files Generation - UnrealBuildTool requires .NET 8.0 (only 6.0 installed) - **Not Critical**: Unreal Editor will generate project files automatically on first launch - Optional: Install .NET 8.0 if you want to generate files now: ```bash sudo apt-get install -y dotnet-sdk-8.0 ``` ## Next Steps ### Immediate 1. Launch Unreal Editor: ```bash ~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor \ ~/projects/metaverseDubai/DubaiMetaverse.uproject ``` 2. Configure Project Settings: - Edit > Project Settings - Enable Nanite (Rendering > Nanite) - Enable Lumen (Rendering > Lumen) - Enable World Partition (World Settings) 3. Verify Plugins: - Edit > Plugins - Verify all required plugins are enabled ### Phase 1, Week 2 - Import geospatial data - Create blockout level - Validate scale and layout --- **Status**: Project Created Successfully **Ready For**: Editor launch and configuration