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metaverseDubai/PROGRESS_REPORTS/archive/PROJECT_CREATION_REPORT.md
2026-07-07 03:43:19 -07:00

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UE5 Project Creation Report

Date: 2024-11-21

Status: SUCCESS

Actions Completed

1. UE5 Build Verification

  • Build completed successfully
  • UnrealEditor binary verified
  • Installation size: ~150GB

2. Project Creation

  • Project File: DubaiMetaverse.uproject created
  • Source Directory: Source/DubaiMetaverse/ structure created
  • Config Files: DefaultEngine.ini and DefaultGame.ini copied from templates
  • Content Directory: Verified existing structure

3. Project Configuration

  • Engine Association: 5.4
  • Plugins Enabled:
    • ProceduralContentGeneration
    • VirtualProduction
    • MovieRenderQueue
    • ModelingTools
    • GeometryScript
  • Target Platforms: Linux, Windows

Notes

Project Files Generation

  • UnrealBuildTool requires .NET 8.0 (only 6.0 installed)
  • Not Critical: Unreal Editor will generate project files automatically on first launch
  • Optional: Install .NET 8.0 if you want to generate files now:
    sudo apt-get install -y dotnet-sdk-8.0
    

Next Steps

Immediate

  1. Launch Unreal Editor:

    ~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor \
      ~/projects/metaverseDubai/DubaiMetaverse.uproject
    
  2. Configure Project Settings:

    • Edit > Project Settings
    • Enable Nanite (Rendering > Nanite)
    • Enable Lumen (Rendering > Lumen)
    • Enable World Partition (World Settings)
  3. Verify Plugins:

    • Edit > Plugins
    • Verify all required plugins are enabled

Phase 1, Week 2

  • Import geospatial data
  • Create blockout level
  • Validate scale and layout

Status: Project Created Successfully Ready For: Editor launch and configuration