1.6 KiB
1.6 KiB
UE5 Project Creation Report
Date: 2024-11-21
Status: ✅ SUCCESS
Actions Completed
1. UE5 Build Verification ✅
- Build completed successfully
- UnrealEditor binary verified
- Installation size: ~150GB
2. Project Creation ✅
- Project File: DubaiMetaverse.uproject created
- Source Directory: Source/DubaiMetaverse/ structure created
- Config Files: DefaultEngine.ini and DefaultGame.ini copied from templates
- Content Directory: Verified existing structure
3. Project Configuration ✅
- Engine Association: 5.4
- Plugins Enabled:
- ProceduralContentGeneration
- VirtualProduction
- MovieRenderQueue
- ModelingTools
- GeometryScript
- Target Platforms: Linux, Windows
Notes
Project Files Generation
- UnrealBuildTool requires .NET 8.0 (only 6.0 installed)
- Not Critical: Unreal Editor will generate project files automatically on first launch
- Optional: Install .NET 8.0 if you want to generate files now:
sudo apt-get install -y dotnet-sdk-8.0
Next Steps
Immediate
-
Launch Unreal Editor:
~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor \ ~/projects/metaverseDubai/DubaiMetaverse.uproject -
Configure Project Settings:
- Edit > Project Settings
- Enable Nanite (Rendering > Nanite)
- Enable Lumen (Rendering > Lumen)
- Enable World Partition (World Settings)
-
Verify Plugins:
- Edit > Plugins
- Verify all required plugins are enabled
Phase 1, Week 2
- Import geospatial data
- Create blockout level
- Validate scale and layout
Status: Project Created Successfully Ready For: Editor launch and configuration