74 lines
1.6 KiB
Markdown
74 lines
1.6 KiB
Markdown
# Progress Report - Week 7: Vehicles, Water, & World FX
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## Date
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[Date]
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## Week Overview
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Chaos vehicle system, Marina water simulation, and particle effects.
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## Completed Tasks
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### Vehicle Models
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- [ ] Lamborghini model imported/created
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- [ ] G-Wagon model imported/created
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- [ ] Ferrari model imported/created
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- [ ] Vehicle materials created
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### Chaos Vehicle System
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- [ ] BP_VehicleBase blueprint created
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- [ ] Chaos vehicle physics configured
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- [ ] BP_VehicleController created
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- [ ] Vehicle input mapping configured
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- [ ] Vehicles drivable and tested
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### AI Traffic
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- [ ] PCG_Traffic graph created
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- [ ] Traffic spline system set up
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- [ ] AI vehicle spawning implemented
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- [ ] Traffic flow tested
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### Marina Water
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- [ ] M_MarinaWater material created
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- [ ] Water reflections configured
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- [ ] Water caustics implemented
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- [ ] Wave animation implemented
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- [ ] BP_WaterSystem created
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- [ ] Water simulation tested
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### Particle Effects
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- [ ] P_Dust particle system created
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- [ ] P_HeatDistortion effect created
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- [ ] P_SandBlowing particle system created
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- [ ] P_Fountain particle system created
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- [ ] Particles placed in level
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## Progress Metrics
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- **Vehicles**: [X]/3 complete
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- **Water System**: [X]% complete
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- **Particle Effects**: [X]/4 complete
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- **Performance**: [X] FPS
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## Issues Encountered
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### Technical Issues
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- [List any technical issues]
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### Blockers
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- [List any blockers]
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## Next Steps
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1. Refine vehicle handling
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2. Optimize water simulation
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3. Begin Week 8: MetaHumans and NPCs
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## Notes
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[Additional notes]
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---
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**Status**: In Progress
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**Completion**: [X]%
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