# Progress Report - Week 7: Vehicles, Water, & World FX ## Date [Date] ## Week Overview Chaos vehicle system, Marina water simulation, and particle effects. ## Completed Tasks ### Vehicle Models - [ ] Lamborghini model imported/created - [ ] G-Wagon model imported/created - [ ] Ferrari model imported/created - [ ] Vehicle materials created ### Chaos Vehicle System - [ ] BP_VehicleBase blueprint created - [ ] Chaos vehicle physics configured - [ ] BP_VehicleController created - [ ] Vehicle input mapping configured - [ ] Vehicles drivable and tested ### AI Traffic - [ ] PCG_Traffic graph created - [ ] Traffic spline system set up - [ ] AI vehicle spawning implemented - [ ] Traffic flow tested ### Marina Water - [ ] M_MarinaWater material created - [ ] Water reflections configured - [ ] Water caustics implemented - [ ] Wave animation implemented - [ ] BP_WaterSystem created - [ ] Water simulation tested ### Particle Effects - [ ] P_Dust particle system created - [ ] P_HeatDistortion effect created - [ ] P_SandBlowing particle system created - [ ] P_Fountain particle system created - [ ] Particles placed in level ## Progress Metrics - **Vehicles**: [X]/3 complete - **Water System**: [X]% complete - **Particle Effects**: [X]/4 complete - **Performance**: [X] FPS ## Issues Encountered ### Technical Issues - [List any technical issues] ### Blockers - [List any blockers] ## Next Steps 1. Refine vehicle handling 2. Optimize water simulation 3. Begin Week 8: MetaHumans and NPCs ## Notes [Additional notes] --- **Status**: In Progress **Completion**: [X]%