64 lines
1.3 KiB
Markdown
64 lines
1.3 KiB
Markdown
# Progress Report - Week 4: Hero Landmark Modeling + Texturing
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## Date
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[Date]
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## Week Overview
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Cayan Tower hero asset creation with 8K textures and photoreal quality.
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## Completed Tasks
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### Modeling
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- [ ] Cayan Tower high-poly model complete
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- [ ] UV mapping complete (UDIM workflow)
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- [ ] Model exported and validated
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### Texturing
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- [ ] 8K texture sets created (Base Color, Normal, Roughness, Metallic, AO)
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- [ ] Glass material textures created
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- [ ] Chrome material textures created
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- [ ] Emissive textures created (if needed)
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- [ ] Textures exported and validated
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### Material Creation
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- [ ] M_Hero_CayanTower_Glass_8K material created
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- [ ] M_Hero_CayanTower_Chrome_8K material created
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- [ ] Materials assigned to mesh
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- [ ] Materials tested in level
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### Import to Unreal
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- [ ] Hero asset imported to Unreal
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- [ ] Nanite enabled and working
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- [ ] Materials assigned correctly
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- [ ] Visual quality validated
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## Progress Metrics
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- **Model Completion**: [X]%
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- **Texture Completion**: [X]%
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- **Material Completion**: [X]%
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- **Visual Quality**: [Rating]/10
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## Issues Encountered
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### Technical Issues
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- [List any technical issues]
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### Blockers
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- [List any blockers]
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## Next Steps
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1. Finalize hero asset details
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2. Optimize performance
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3. Begin Week 5: Primary building modeling
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## Notes
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[Additional notes]
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---
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**Status**: In Progress
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**Completion**: [X]%
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