# Progress Report - Week 4: Hero Landmark Modeling + Texturing ## Date [Date] ## Week Overview Cayan Tower hero asset creation with 8K textures and photoreal quality. ## Completed Tasks ### Modeling - [ ] Cayan Tower high-poly model complete - [ ] UV mapping complete (UDIM workflow) - [ ] Model exported and validated ### Texturing - [ ] 8K texture sets created (Base Color, Normal, Roughness, Metallic, AO) - [ ] Glass material textures created - [ ] Chrome material textures created - [ ] Emissive textures created (if needed) - [ ] Textures exported and validated ### Material Creation - [ ] M_Hero_CayanTower_Glass_8K material created - [ ] M_Hero_CayanTower_Chrome_8K material created - [ ] Materials assigned to mesh - [ ] Materials tested in level ### Import to Unreal - [ ] Hero asset imported to Unreal - [ ] Nanite enabled and working - [ ] Materials assigned correctly - [ ] Visual quality validated ## Progress Metrics - **Model Completion**: [X]% - **Texture Completion**: [X]% - **Material Completion**: [X]% - **Visual Quality**: [Rating]/10 ## Issues Encountered ### Technical Issues - [List any technical issues] ### Blockers - [List any blockers] ## Next Steps 1. Finalize hero asset details 2. Optimize performance 3. Begin Week 5: Primary building modeling ## Notes [Additional notes] --- **Status**: In Progress **Completion**: [X]%