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metaverseDubai/scripts/build/package_build.sh
2026-07-07 03:43:19 -07:00

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#!/bin/bash
#
# Script Name: package_build.sh
# Description: Package Dubai Metaverse project for distribution
# Usage: ./package_build.sh [options]
# Author: Dubai Metaverse Team
# Date: 2024
# Version: 1.0
#
# Exit codes:
# 0: Success
# 1: General error
# 2: Invalid arguments
# 3: Missing dependencies
set -euo pipefail
# Configuration
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
PROJECT_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
LOG_FILE="${LOG_FILE:-$PROJECT_ROOT/logs/package_build.log}"
# Colors
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
NC='\033[0m'
# Logging
log() {
local level="${1:-INFO}"
shift
local message="$*"
local timestamp=$(date +'%Y-%m-%d %H:%M:%S')
echo "[$timestamp] [$level] $message" | tee -a "$LOG_FILE"
}
error_exit() {
log "ERROR" "$*"
exit 1
}
warning() {
log "WARNING" "$*"
}
success() {
log "SUCCESS" "$*"
}
# Parse arguments
BUILD_CONFIG="Shipping"
PLATFORM="Windows"
OUTPUT_DIR="${PROJECT_ROOT}/Builds"
DRY_RUN=false
VERBOSE=false
usage() {
cat << EOF
Usage: $0 [OPTIONS]
Package Dubai Metaverse project for distribution.
Options:
-h, --help Show this help message
-c, --config CONFIG Build configuration (Development/Shipping) [default: Shipping]
-p, --platform PLAT Platform (Windows/Linux) [default: Windows]
-o, --output DIR Output directory [default: Builds/]
-d, --dry-run Perform dry run without packaging
-v, --verbose Enable verbose output
Examples:
$0 --config Shipping --platform Windows
$0 --dry-run
$0 --output /path/to/output
EOF
}
parse_args() {
while [[ $# -gt 0 ]]; do
case $1 in
-h|--help)
usage
exit 0
;;
-c|--config)
BUILD_CONFIG="$2"
shift 2
;;
-p|--platform)
PLATFORM="$2"
shift 2
;;
-o|--output)
OUTPUT_DIR="$2"
shift 2
;;
-d|--dry-run)
DRY_RUN=true
shift
;;
-v|--verbose)
VERBOSE=true
shift
;;
*)
error_exit "Unknown option: $1. Use --help for usage."
;;
esac
done
}
# Validate prerequisites
validate_prerequisites() {
log "INFO" "Validating prerequisites..."
# Check for Unreal Engine
if [ -z "${UE_ROOT:-}" ]; then
if [ -d "$HOME/UnrealEngine" ]; then
export UE_ROOT="$HOME/UnrealEngine"
elif [ -d "/opt/UnrealEngine" ]; then
export UE_ROOT="/opt/UnrealEngine"
else
error_exit "Unreal Engine not found. Set UE_ROOT environment variable or install UE5.4"
fi
fi
# Check for project file
local project_file=$(find "$PROJECT_ROOT" -name "*.uproject" | head -1)
if [ -z "$project_file" ]; then
error_exit "Project file (.uproject) not found in $PROJECT_ROOT"
fi
export PROJECT_FILE="$project_file"
log "INFO" "Using project file: $PROJECT_FILE"
log "INFO" "Using Unreal Engine: $UE_ROOT"
}
# Clean build artifacts
clean_build() {
log "INFO" "Cleaning build artifacts..."
if [ "$DRY_RUN" = true ]; then
log "INFO" "[DRY RUN] Would clean: Binaries/, Intermediate/, Saved/"
return
fi
cd "$PROJECT_ROOT"
# Remove build artifacts
[ -d "Binaries" ] && rm -rf Binaries
[ -d "Intermediate" ] && rm -rf Intermediate
[ -d "Saved" ] && rm -rf Saved
success "Build artifacts cleaned"
}
# Validate assets
validate_assets() {
log "INFO" "Validating assets..."
if [ "$DRY_RUN" = true ]; then
log "INFO" "[DRY RUN] Would validate assets"
return
fi
# Run asset validation
if [ -f "$SCRIPT_DIR/validate_assets.sh" ]; then
"$SCRIPT_DIR/validate_assets.sh" || warning "Asset validation found issues"
else
warning "Asset validation script not found, skipping"
fi
}
# Package project
package_project() {
log "INFO" "Packaging project..."
log "INFO" "Configuration: $BUILD_CONFIG"
log "INFO" "Platform: $PLATFORM"
log "INFO" "Output: $OUTPUT_DIR"
if [ "$DRY_RUN" = true ]; then
log "INFO" "[DRY RUN] Would package to: $OUTPUT_DIR"
log "INFO" "[DRY RUN] Command: UnrealEditor -run=Cook -targetplatform=$PLATFORM -project=$PROJECT_FILE"
return
fi
# Create output directory
mkdir -p "$OUTPUT_DIR"
# Determine UnrealEditor path
local editor_path
if [ "$PLATFORM" = "Windows" ]; then
editor_path="$UE_ROOT/Engine/Binaries/Win64/UnrealEditor.exe"
else
editor_path="$UE_ROOT/Engine/Binaries/Linux/UnrealEditor"
fi
if [ ! -f "$editor_path" ]; then
error_exit "UnrealEditor not found at: $editor_path"
fi
log "INFO" "Starting packaging process..."
log "INFO" "This may take 30-60 minutes depending on project size..."
# Package using UnrealEditor command line
# Note: This is a simplified version. Full implementation would use
# UnrealEditor's packaging system with proper parameters
log "WARNING" "Full packaging implementation requires Unreal Editor command line"
log "INFO" "For now, use Unreal Editor GUI: File > Package Project"
log "INFO" "Or use Unreal Automation Tool (UAT) for advanced packaging"
# Placeholder for actual packaging command
# "$editor_path" "$PROJECT_FILE" -run=Cook -targetplatform="$PLATFORM" -project="$PROJECT_FILE" || error_exit "Packaging failed"
success "Packaging complete (placeholder - use Unreal Editor GUI for actual packaging)"
}
# Main function
main() {
log "INFO" "Starting package_build.sh"
# Create log directory
mkdir -p "$(dirname "$LOG_FILE")"
# Parse arguments
parse_args "$@"
# Validate prerequisites
validate_prerequisites
# Clean build
clean_build
# Validate assets
validate_assets
# Package project
package_project
success "Build packaging process complete"
log "INFO" "Output directory: $OUTPUT_DIR"
log "INFO" "Log file: $LOG_FILE"
}
# Run main if executed directly
if [[ "${BASH_SOURCE[0]}" == "${0}" ]]; then
main "$@"
fi