2.8 KiB
2.8 KiB
Project Settings Configuration Status
✅ Configuration Complete
Date: 2025-11-22
Status: All project settings have been configured and verified
Configured Settings
✅ Rendering Features
-
Nanite: ✅ Enabled
r.Nanite.ProjectEnabled=True- Virtualized geometry system active
-
Lumen: ✅ Enabled
r.Lumen.ProjectEnabled=True- Global Illumination: ✅ Enabled (
r.Lumen.DiffuseIndirect.Allow=1) - Reflections: ✅ Enabled (
r.Lumen.Reflections.Allow=1) - Screen Probe Gather: ✅ Enabled
-
Virtual Shadow Maps: ✅ Enabled
r.Shadow.Virtual.Enable=1- One-Pass Projection: ✅ Enabled
✅ World Systems
- World Partition: ✅ Enabled
bEnableWorldPartition=True- Large world streaming system active
✅ Required Plugins
All required plugins are enabled in DubaiMetaverse.uproject:
- ✅ ProceduralContentGeneration - Procedural content placement
- ✅ VirtualProduction - Cinematic tools
- ✅ MovieRenderQueue - 8K cinematic rendering
- ✅ ModelingTools - 3D modeling tools
- ✅ GeometryScript - Geometry scripting
Configuration Files
DefaultEngine.ini
- Location:
Config/DefaultEngine.ini - Status: ✅ Configured
- Last Updated: 2025-11-22
- Backup: Created before configuration
DefaultGame.ini
- Location:
Config/DefaultGame.ini - Status: ✅ Configured
- Last Updated: 2025-11-22
- Backup: Created before configuration
Verification
Run verification script to check all settings:
./scripts/setup/verify_project_setup.sh
Expected Output: ✅ All checks pass
Configuration Script
To reconfigure settings (if needed):
./scripts/setup/configure_project_settings.sh
This script will:
- Backup existing configuration files
- Configure DefaultEngine.ini with all required settings
- Configure DefaultGame.ini
- Verify plugins in project file
- Validate all settings
Next Steps
-
Launch Editor: Settings are pre-configured
~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor \ ~/projects/metaverseDubai/DubaiMetaverse.uproject -
Optional Verification in Editor:
- Edit > Project Settings > Engine > Rendering
- Verify Nanite is enabled
- Verify Lumen (Global Illumination and Reflections) is enabled
- World Settings > Verify World Partition is enabled
- Edit > Plugins > Verify all required plugins are enabled
- Edit > Project Settings > Engine > Rendering
-
Begin Development:
- Create initial level
- Import geospatial data
- Start asset production
Documentation
- Full Settings Guide: PROJECT_SETTINGS.md
- Plugins Guide: PLUGINS.md
- Getting Started: GETTING_STARTED.md
Status: ✅ Complete
Last Updated: 2025-11-22