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metaverseDubai/docs/setup/PROJECT_SETTINGS_STATUS.md
2026-07-07 03:43:19 -07:00

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Project Settings Configuration Status

Configuration Complete

Date: 2025-11-22
Status: All project settings have been configured and verified

Configured Settings

Rendering Features

  • Nanite: Enabled

    • r.Nanite.ProjectEnabled=True
    • Virtualized geometry system active
  • Lumen: Enabled

    • r.Lumen.ProjectEnabled=True
    • Global Illumination: Enabled (r.Lumen.DiffuseIndirect.Allow=1)
    • Reflections: Enabled (r.Lumen.Reflections.Allow=1)
    • Screen Probe Gather: Enabled
  • Virtual Shadow Maps: Enabled

    • r.Shadow.Virtual.Enable=1
    • One-Pass Projection: Enabled

World Systems

  • World Partition: Enabled
    • bEnableWorldPartition=True
    • Large world streaming system active

Required Plugins

All required plugins are enabled in DubaiMetaverse.uproject:

  • ProceduralContentGeneration - Procedural content placement
  • VirtualProduction - Cinematic tools
  • MovieRenderQueue - 8K cinematic rendering
  • ModelingTools - 3D modeling tools
  • GeometryScript - Geometry scripting

Configuration Files

DefaultEngine.ini

  • Location: Config/DefaultEngine.ini
  • Status: Configured
  • Last Updated: 2025-11-22
  • Backup: Created before configuration

DefaultGame.ini

  • Location: Config/DefaultGame.ini
  • Status: Configured
  • Last Updated: 2025-11-22
  • Backup: Created before configuration

Verification

Run verification script to check all settings:

./scripts/setup/verify_project_setup.sh

Expected Output: All checks pass

Configuration Script

To reconfigure settings (if needed):

./scripts/setup/configure_project_settings.sh

This script will:

  1. Backup existing configuration files
  2. Configure DefaultEngine.ini with all required settings
  3. Configure DefaultGame.ini
  4. Verify plugins in project file
  5. Validate all settings

Next Steps

  1. Launch Editor: Settings are pre-configured

    ~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor \
      ~/projects/metaverseDubai/DubaiMetaverse.uproject
    
  2. Optional Verification in Editor:

    • Edit > Project Settings > Engine > Rendering
      • Verify Nanite is enabled
      • Verify Lumen (Global Illumination and Reflections) is enabled
    • World Settings > Verify World Partition is enabled
    • Edit > Plugins > Verify all required plugins are enabled
  3. Begin Development:

    • Create initial level
    • Import geospatial data
    • Start asset production

Documentation


Status: Complete
Last Updated: 2025-11-22