# Project Settings Configuration Status ## ✅ Configuration Complete **Date**: 2025-11-22 **Status**: All project settings have been configured and verified ## Configured Settings ### ✅ Rendering Features - **Nanite**: ✅ Enabled - `r.Nanite.ProjectEnabled=True` - Virtualized geometry system active - **Lumen**: ✅ Enabled - `r.Lumen.ProjectEnabled=True` - Global Illumination: ✅ Enabled (`r.Lumen.DiffuseIndirect.Allow=1`) - Reflections: ✅ Enabled (`r.Lumen.Reflections.Allow=1`) - Screen Probe Gather: ✅ Enabled - **Virtual Shadow Maps**: ✅ Enabled - `r.Shadow.Virtual.Enable=1` - One-Pass Projection: ✅ Enabled ### ✅ World Systems - **World Partition**: ✅ Enabled - `bEnableWorldPartition=True` - Large world streaming system active ### ✅ Required Plugins All required plugins are enabled in `DubaiMetaverse.uproject`: - ✅ **ProceduralContentGeneration** - Procedural content placement - ✅ **VirtualProduction** - Cinematic tools - ✅ **MovieRenderQueue** - 8K cinematic rendering - ✅ **ModelingTools** - 3D modeling tools - ✅ **GeometryScript** - Geometry scripting ## Configuration Files ### DefaultEngine.ini - **Location**: `Config/DefaultEngine.ini` - **Status**: ✅ Configured - **Last Updated**: 2025-11-22 - **Backup**: Created before configuration ### DefaultGame.ini - **Location**: `Config/DefaultGame.ini` - **Status**: ✅ Configured - **Last Updated**: 2025-11-22 - **Backup**: Created before configuration ## Verification Run verification script to check all settings: ```bash ./scripts/setup/verify_project_setup.sh ``` **Expected Output**: ✅ All checks pass ## Configuration Script To reconfigure settings (if needed): ```bash ./scripts/setup/configure_project_settings.sh ``` This script will: 1. Backup existing configuration files 2. Configure DefaultEngine.ini with all required settings 3. Configure DefaultGame.ini 4. Verify plugins in project file 5. Validate all settings ## Next Steps 1. **Launch Editor**: Settings are pre-configured ```bash ~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor \ ~/projects/metaverseDubai/DubaiMetaverse.uproject ``` 2. **Optional Verification in Editor**: - Edit > Project Settings > Engine > Rendering - Verify Nanite is enabled - Verify Lumen (Global Illumination and Reflections) is enabled - World Settings > Verify World Partition is enabled - Edit > Plugins > Verify all required plugins are enabled 3. **Begin Development**: - Create initial level - Import geospatial data - Start asset production ## Documentation - **Full Settings Guide**: [PROJECT_SETTINGS.md](PROJECT_SETTINGS.md) - **Plugins Guide**: [PLUGINS.md](PLUGINS.md) - **Getting Started**: [GETTING_STARTED.md](GETTING_STARTED.md) --- **Status**: ✅ Complete **Last Updated**: 2025-11-22