176 lines
4.3 KiB
Markdown
176 lines
4.3 KiB
Markdown
# Asset List Review Summary
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## Review Date: 2024-11-21
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## Overview
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Comprehensive review of asset requirements for Dubai Metaverse project based on `docs/assets/ASSET_LIST.md`.
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## Asset Tiers Summary
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### Tier 1: Hero Assets (Highest Priority)
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**Count:** 1-2 assets
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**Quality:** 8K textures, Nanite meshes, maximum detail
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#### Hero Landmark: Cayan Tower
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- **SM_Hero_CayanTower_Main** - Main structure (Nanite)
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- **SM_Hero_CayanTower_Details** - Architectural details (Nanite)
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- **M_Hero_CayanTower_Glass** - Glass material (8K)
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- **M_Hero_CayanTower_Chrome** - Chrome material (8K)
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- **T_Hero_CayanTower_BaseColor_8K** - Base color texture (8K, UDIM)
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- **T_Hero_CayanTower_Normal_8K** - Normal map (8K, UDIM)
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- **T_Hero_CayanTower_Roughness_8K** - Roughness map (8K, UDIM)
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- **T_Hero_CayanTower_Metallic_8K** - Metallic map (8K, UDIM)
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**Status:** Not Started
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**Priority:** CRITICAL
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**Estimated Time:** 2-3 weeks
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**Dependencies:** Reference images, photogrammetry (optional)
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### Tier 2: Primary Buildings
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**Count:** 20-40 buildings
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**Quality:** 4K textures, optimized meshes with LODs
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#### Building Categories:
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1. **Residential Towers** (15-25 buildings)
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- Marina residential complexes
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- High-rise apartments
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- Mixed-use buildings
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2. **Commercial Buildings** (5-10 buildings)
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- Office buildings
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- Retail spaces
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- Hotels
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3. **Supporting Structures** (5-10 buildings)
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- Parking structures
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- Service buildings
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- Smaller commercial spaces
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**Per-Building Assets:**
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- Static mesh (main structure)
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- Material instances (4K textures)
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- LOD chain (LOD0-LOD3)
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- Collision meshes
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**Status:** Not Started
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**Priority:** HIGH
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**Estimated Time:** 4-6 weeks
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**Dependencies:** Blockout completion, PCG system
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### Tier 3: Background Buildings
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**Count:** 30-50 buildings
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**Quality:** 2K textures, simplified meshes
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**Purpose:** Fill background, create depth
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**Approach:** Procedural generation, modular pieces
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**Status:** Not Started
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**Priority:** MEDIUM
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**Estimated Time:** 2-3 weeks (with PCG)
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## Additional Asset Categories
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### Vehicles (3 types)
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- **SM_Vehicle_Car_01** - Standard car
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- **SM_Vehicle_Taxi_01** - Dubai taxi
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- **SM_Vehicle_SUV_01** - SUV
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**Status:** Not Started
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**Priority:** MEDIUM
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### Props (20-30 items)
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- Street lights
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- Traffic signs
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- Benches
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- Planters
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- Trash bins
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- Barriers
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**Status:** Not Started
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**Priority:** MEDIUM
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### MetaHumans (5-10 NPCs)
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- Various appearances
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- Different clothing styles
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- Animation sets
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**Status:** Not Started
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**Priority:** MEDIUM (Phase 3)
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### Materials (15-20 master materials)
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- Glass variations
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- Concrete variations
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- Metal variations
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- Emissive materials (neon signs)
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**Status:** Not Started
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**Priority:** HIGH
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## Asset Production Plan
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### Phase 1 (Weeks 1-2): Planning
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- [x] Asset list created
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- [x] Asset review completed
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- [ ] Reference images collected
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- [ ] Asset specifications finalized
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### Phase 2 (Weeks 3-5): Production
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- [ ] Hero asset (Cayan Tower) - Week 4
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- [ ] Primary buildings (20-40) - Weeks 4-5
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- [ ] Material library - Week 5
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### Phase 3 (Weeks 6-8): Systems
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- [ ] Background buildings (procedural) - Week 6
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- [ ] Vehicles - Week 7
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- [ ] Props - Week 7
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- [ ] MetaHumans - Week 8
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## Resource Requirements
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### Modeling Software
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- Blender / Maya (primary buildings)
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- Houdini (procedural buildings)
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- Substance Painter (texturing)
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### Texturing
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- Substance Painter
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- Substance Designer
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- Quixel Megascans (supplementary)
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### Photogrammetry (Optional)
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- RealityCapture or Luma AI
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- For hero asset reference
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## Key Decisions
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1. **Hero Asset:** Cayan Tower - highest detail, 8K textures
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2. **Primary Buildings:** 4K textures, balanced quality/performance
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3. **Background Buildings:** Procedural generation for efficiency
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4. **Materials:** Master materials with instances for variation
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5. **LOD Strategy:** All non-Nanite assets need LOD chain
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## Next Steps
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1. **Collect Reference Images:**
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- Cayan Tower (multiple angles)
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- Dubai Marina buildings
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- Material references
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2. **Finalize Specifications:**
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- Exact building count
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- Texture resolution per tier
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- LOD requirements
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3. **Begin Production:**
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- Start with hero asset after blockout
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- Use blockout to identify exact buildings needed
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---
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**Review Status:** Complete
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**Action Items:** Reference collection, specification finalization
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