4.3 KiB
Asset List Review Summary
Review Date: 2024-11-21
Overview
Comprehensive review of asset requirements for Dubai Metaverse project based on docs/assets/ASSET_LIST.md.
Asset Tiers Summary
Tier 1: Hero Assets (Highest Priority)
Count: 1-2 assets
Quality: 8K textures, Nanite meshes, maximum detail
Hero Landmark: Cayan Tower
- SM_Hero_CayanTower_Main - Main structure (Nanite)
- SM_Hero_CayanTower_Details - Architectural details (Nanite)
- M_Hero_CayanTower_Glass - Glass material (8K)
- M_Hero_CayanTower_Chrome - Chrome material (8K)
- T_Hero_CayanTower_BaseColor_8K - Base color texture (8K, UDIM)
- T_Hero_CayanTower_Normal_8K - Normal map (8K, UDIM)
- T_Hero_CayanTower_Roughness_8K - Roughness map (8K, UDIM)
- T_Hero_CayanTower_Metallic_8K - Metallic map (8K, UDIM)
Status: Not Started
Priority: CRITICAL
Estimated Time: 2-3 weeks
Dependencies: Reference images, photogrammetry (optional)
Tier 2: Primary Buildings
Count: 20-40 buildings
Quality: 4K textures, optimized meshes with LODs
Building Categories:
-
Residential Towers (15-25 buildings)
- Marina residential complexes
- High-rise apartments
- Mixed-use buildings
-
Commercial Buildings (5-10 buildings)
- Office buildings
- Retail spaces
- Hotels
-
Supporting Structures (5-10 buildings)
- Parking structures
- Service buildings
- Smaller commercial spaces
Per-Building Assets:
- Static mesh (main structure)
- Material instances (4K textures)
- LOD chain (LOD0-LOD3)
- Collision meshes
Status: Not Started
Priority: HIGH
Estimated Time: 4-6 weeks
Dependencies: Blockout completion, PCG system
Tier 3: Background Buildings
Count: 30-50 buildings
Quality: 2K textures, simplified meshes
Purpose: Fill background, create depth
Approach: Procedural generation, modular pieces
Status: Not Started
Priority: MEDIUM
Estimated Time: 2-3 weeks (with PCG)
Additional Asset Categories
Vehicles (3 types)
- SM_Vehicle_Car_01 - Standard car
- SM_Vehicle_Taxi_01 - Dubai taxi
- SM_Vehicle_SUV_01 - SUV
Status: Not Started
Priority: MEDIUM
Props (20-30 items)
- Street lights
- Traffic signs
- Benches
- Planters
- Trash bins
- Barriers
Status: Not Started
Priority: MEDIUM
MetaHumans (5-10 NPCs)
- Various appearances
- Different clothing styles
- Animation sets
Status: Not Started
Priority: MEDIUM (Phase 3)
Materials (15-20 master materials)
- Glass variations
- Concrete variations
- Metal variations
- Emissive materials (neon signs)
Status: Not Started
Priority: HIGH
Asset Production Plan
Phase 1 (Weeks 1-2): Planning
- Asset list created
- Asset review completed
- Reference images collected
- Asset specifications finalized
Phase 2 (Weeks 3-5): Production
- Hero asset (Cayan Tower) - Week 4
- Primary buildings (20-40) - Weeks 4-5
- Material library - Week 5
Phase 3 (Weeks 6-8): Systems
- Background buildings (procedural) - Week 6
- Vehicles - Week 7
- Props - Week 7
- MetaHumans - Week 8
Resource Requirements
Modeling Software
- Blender / Maya (primary buildings)
- Houdini (procedural buildings)
- Substance Painter (texturing)
Texturing
- Substance Painter
- Substance Designer
- Quixel Megascans (supplementary)
Photogrammetry (Optional)
- RealityCapture or Luma AI
- For hero asset reference
Key Decisions
- Hero Asset: Cayan Tower - highest detail, 8K textures
- Primary Buildings: 4K textures, balanced quality/performance
- Background Buildings: Procedural generation for efficiency
- Materials: Master materials with instances for variation
- LOD Strategy: All non-Nanite assets need LOD chain
Next Steps
-
Collect Reference Images:
- Cayan Tower (multiple angles)
- Dubai Marina buildings
- Material references
-
Finalize Specifications:
- Exact building count
- Texture resolution per tier
- LOD requirements
-
Begin Production:
- Start with hero asset after blockout
- Use blockout to identify exact buildings needed
Review Status: Complete
Action Items: Reference collection, specification finalization