53 lines
952 B
Markdown
53 lines
952 B
Markdown
# Houdini Directory - Dubai Metaverse
|
|
|
|
This directory contains Houdini Digital Assets (HDAs) for procedural generation.
|
|
|
|
## HDAs
|
|
|
|
### building_generator.hda
|
|
Modular building generation tool.
|
|
|
|
**Parameters**:
|
|
- Building Type
|
|
- Height
|
|
- Width
|
|
- Depth
|
|
- Style
|
|
- Details
|
|
|
|
### road_network.hda
|
|
Road network generation tool.
|
|
|
|
**Parameters**:
|
|
- Road Width
|
|
- Sidewalk Width
|
|
- Road Material
|
|
- Lane Count
|
|
- Intersection Type
|
|
|
|
### terrain_sculpt.hda
|
|
Terrain refinement tool.
|
|
|
|
**Parameters**:
|
|
- Terrain Resolution
|
|
- Sculpting Tools
|
|
- Feature Generation
|
|
|
|
## Usage
|
|
|
|
1. Import HDA to Unreal Engine via Houdini Engine plugin
|
|
2. Create HDA instance in level
|
|
3. Adjust parameters in Unreal
|
|
4. Bake to static mesh (optional)
|
|
|
|
## Requirements
|
|
|
|
- Houdini installed on system
|
|
- Houdini Engine plugin enabled in Unreal Engine 5.4
|
|
- Compatible Houdini version (check UE5.4 compatibility)
|
|
|
|
## Documentation
|
|
|
|
See `docs/HOUDINI_PIPELINE.md` for complete workflow documentation.
|
|
|