Add: WSL/Ubuntu CLI installation guide for UE5.4 with automated script
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159
scripts/install_ue5_wsl.sh
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159
scripts/install_ue5_wsl.sh
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#!/bin/bash
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# Dubai Metaverse - Unreal Engine 5.4 WSL/Ubuntu Installation Script
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# Automated installation script for UE5.4 on Ubuntu/WSL
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set -e
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echo "=========================================="
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echo "Dubai Metaverse - UE5.4 WSL Installation"
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echo "=========================================="
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echo ""
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echo "This script will install Unreal Engine 5.4 from source on Ubuntu/WSL"
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echo "Prerequisites:"
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echo " 1. GitHub account linked to Epic Games account"
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echo " 2. Sufficient disk space (100GB+)"
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echo " 3. Sufficient RAM (32GB+ recommended)"
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echo ""
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read -p "Continue? (y/n) " -n 1 -r
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echo
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if [[ ! $REPLY =~ ^[Yy]$ ]]; then
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exit 1
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fi
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# Colors
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GREEN='\033[0;32m'
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YELLOW='\033[1;33m'
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RED='\033[0;31m'
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NC='\033[0m'
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print_step() {
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echo -e "${GREEN}[STEP]${NC} $1"
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}
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print_warning() {
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echo -e "${YELLOW}[WARNING]${NC} $1"
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}
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print_error() {
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echo -e "${RED}[ERROR]${NC} $1"
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}
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# Step 1: Update system
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print_step "Updating system packages..."
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sudo apt update && sudo apt upgrade -y
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# Step 2: Install dependencies
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print_step "Installing build dependencies..."
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sudo apt install -y \
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build-essential \
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clang \
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cmake \
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ninja-build \
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mono-devel \
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python3 \
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python3-pip \
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git \
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git-lfs \
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curl \
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wget \
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unzip \
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libvulkan-dev \
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libxcb-xinput-dev \
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libgtk-3-dev \
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libxrandr-dev \
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libxinerama-dev \
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libxi-dev \
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libsdl2-dev \
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libssl-dev \
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libicu-dev \
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libxml2-dev \
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libxcursor-dev \
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libxcb-icccm4-dev \
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libxcb-image0-dev \
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libxcb-keysyms1-dev \
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libxcb-render-util0-dev \
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libxcb-xkb-dev \
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libxkbcommon-dev \
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libxkbcommon-x11-dev \
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mesa-common-dev \
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libgl1-mesa-dev
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# Step 3: Setup Git LFS
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print_step "Setting up Git LFS..."
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git lfs install
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# Step 4: Check GitHub/Epic Games account
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print_step "Checking GitHub access..."
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if ! git ls-remote https://github.com/EpicGames/UnrealEngine.git &>/dev/null; then
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print_error "Cannot access Unreal Engine repository"
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echo ""
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echo "Please ensure:"
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echo " 1. Your GitHub account is linked to Epic Games account"
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echo " 2. You have accepted the Unreal Engine license"
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echo " 3. Visit: https://www.unrealengine.com/en-US/ue-on-github"
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echo ""
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exit 1
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fi
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# Step 5: Clone repository
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print_step "Cloning Unreal Engine 5.4 repository..."
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echo "This may take 30-60 minutes depending on connection speed..."
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cd ~
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if [ -d "UnrealEngine" ]; then
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print_warning "UnrealEngine directory already exists"
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read -p "Remove and re-clone? (y/n) " -n 1 -r
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echo
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if [[ $REPLY =~ ^[Yy]$ ]]; then
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rm -rf UnrealEngine
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else
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echo "Using existing directory"
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fi
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fi
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if [ ! -d "UnrealEngine" ]; then
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git clone --depth=1 https://github.com/EpicGames/UnrealEngine.git -b 5.4 UnrealEngine
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fi
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# Step 6: Run Setup
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print_step "Running Setup.sh (this may take 30-60 minutes)..."
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cd ~/UnrealEngine
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./Setup.sh
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# Step 7: Generate project files
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print_step "Generating project files..."
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./GenerateProjectFiles.sh
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# Step 8: Build Unreal Engine
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print_step "Building Unreal Engine..."
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echo "This will take 2-4+ hours depending on CPU..."
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echo "Using $(nproc) parallel jobs"
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make -j$(nproc) UnrealEditor
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# Step 9: Verify installation
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print_step "Verifying installation..."
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if [ -f "Engine/Binaries/Linux/UnrealEditor" ]; then
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echo -e "${GREEN}✓${NC} Unreal Editor built successfully!"
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echo ""
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echo "Installation location: ~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor"
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echo ""
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echo "To launch:"
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echo " ~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor"
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echo ""
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echo "For WSL graphics, ensure X server is running (WSLg on Windows 11, or VcXsrv/Xming on Windows 10)"
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else
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print_error "Build failed - UnrealEditor binary not found"
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exit 1
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fi
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echo ""
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echo "=========================================="
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echo "Installation Complete!"
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echo "=========================================="
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echo ""
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echo "Next steps:"
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echo "1. Set up X server for graphics (if using WSL)"
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echo "2. Create project: Follow UE5_WSL_INSTALL.md"
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echo "3. Configure project settings"
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echo ""
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