Add: WSL/Ubuntu CLI installation guide for UE5.4 with automated script
This commit is contained in:
@@ -51,7 +51,8 @@ This project aims to create a **studio-grade, cinematic, 8K-ready, interactive D
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- [Project Plan](PROJECT_PLAN.md) - Complete 90-day roadmap
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- [Pipeline Documentation](PIPELINE.md) - Development workflows and toolchain
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- [Naming Conventions](NAMING_CONVENTIONS.md) - Asset naming standards
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- [UE5 Setup Guide](UE5_SETUP.md) - Installation and configuration
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- [UE5 Setup Guide](UE5_SETUP.md) - Windows installation (Epic Games Launcher)
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- [UE5 WSL Installation](UE5_WSL_INSTALL.md) - Linux/Ubuntu/WSL CLI installation
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- [Project Settings](PROJECT_SETTINGS.md) - Engine configuration details
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- [Plugins Guide](PLUGINS.md) - Required plugins and setup
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- [Version Control](VERSION_CONTROL.md) - Git LFS setup and workflows
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@@ -60,7 +61,9 @@ This project aims to create a **studio-grade, cinematic, 8K-ready, interactive D
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### Prerequisites
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1. **Unreal Engine 5.4** - See [UE5_SETUP.md](UE5_SETUP.md) for installation
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1. **Unreal Engine 5.4**
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- **Windows**: See [UE5_SETUP.md](UE5_SETUP.md) for Epic Games Launcher installation
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- **Linux/WSL**: See [UE5_WSL_INSTALL.md](UE5_WSL_INSTALL.md) for CLI source build
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2. **Git LFS** - Required for large file version control
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3. **Python 3.8+** - For automation scripts
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4. **Houdini** (Optional) - For procedural generation
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87
UE5_SETUP.md
87
UE5_SETUP.md
@@ -1,8 +1,16 @@
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# Unreal Engine 5.4 Setup Guide
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## Platform Options
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This guide covers installation for:
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- **Windows** (Epic Games Launcher - Recommended)
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- **Linux/Ubuntu/WSL** (Source build - See [UE5_WSL_INSTALL.md](UE5_WSL_INSTALL.md) for CLI instructions)
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## System Requirements
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### Minimum Requirements
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### Windows (Epic Games Launcher)
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#### Minimum Requirements
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- **OS**: Windows 10 64-bit (version 1909 or later) or Windows 11
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- **CPU**: Quad-core Intel or AMD processor, 2.5 GHz or faster
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@@ -11,7 +19,7 @@
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- **Storage**: 100 GB free space (SSD recommended)
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- **Internet**: Broadband connection for Epic Games Launcher
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### Recommended Requirements
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#### Recommended Requirements
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- **OS**: Windows 11 64-bit
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- **CPU**: 8-core Intel i7-9700K / AMD Ryzen 7 3700X or better
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@@ -20,16 +28,35 @@
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- **Storage**: 500 GB+ NVMe SSD
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- **Internet**: High-speed connection
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### Linux/Ubuntu/WSL (Source Build)
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#### Minimum Requirements
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- **OS**: Ubuntu 20.04 LTS or later (22.04 LTS recommended)
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- **CPU**: 8-core processor (more cores = faster build)
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- **RAM**: 32 GB (16 GB minimum, 64 GB recommended)
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- **GPU**: NVIDIA GPU with Vulkan support
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- **Storage**: 100 GB+ free space (SSD recommended)
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- **Build Time**: 2-4+ hours depending on CPU
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#### WSL-Specific Requirements
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- **WSL Version**: WSL2 (WSLg for Windows 11 recommended)
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- **Windows GPU Drivers**: NVIDIA drivers installed on Windows host (not in WSL)
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- **X Server**: WSLg (Windows 11) or VcXsrv/Xming (Windows 10)
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## Installation Steps
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### 1. Install Epic Games Launcher
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### Option A: Windows Installation (Epic Games Launcher)
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#### 1. Install Epic Games Launcher
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1. **Download**: Visit [Epic Games](https://www.epicgames.com/store/en-US/download)
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2. **Install**: Run the installer and follow the prompts
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3. **Sign In**: Create an account or sign in to existing account
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4. **Verify**: Ensure launcher is up to date
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### 2. Install Unreal Engine 5.4
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#### 2. Install Unreal Engine 5.4
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1. **Open Launcher**: Launch Epic Games Launcher
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2. **Unreal Engine Tab**: Click on "Unreal Engine" tab
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@@ -43,12 +70,62 @@
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- Default: `C:\Program Files\Epic Games\UE_5.4\`
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- Recommended: Install on SSD for better performance
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### 3. Verify Installation
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#### 3. Verify Installation
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1. **Launch**: Launch Unreal Engine 5.4 from Epic Games Launcher
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2. **Create Project**: Create a test project to verify installation
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3. **Check Version**: Verify version number in Help > About Unreal Editor
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---
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### Option B: Linux/Ubuntu/WSL Installation (CLI - Source Build)
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**For detailed CLI instructions, see: [UE5_WSL_INSTALL.md](UE5_WSL_INSTALL.md)**
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#### Quick Start (Automated)
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```bash
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# Run automated installation script
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chmod +x scripts/install_ue5_wsl.sh
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./scripts/install_ue5_wsl.sh
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```
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#### Manual Installation (Step-by-Step)
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1. **Install Dependencies**:
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```bash
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sudo apt update && sudo apt install -y \
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build-essential clang cmake ninja-build mono-devel python3 \
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git git-lfs libvulkan-dev libxcb-xinput-dev libgtk-3-dev \
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libxrandr-dev libxinerama-dev libxi-dev libsdl2-dev \
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libssl-dev libicu-dev libxml2-dev
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```
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2. **Link GitHub to Epic Games**:
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- Visit: https://www.unrealengine.com/en-US/ue-on-github
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- Link GitHub account and accept license
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3. **Clone Repository**:
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```bash
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cd ~
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git clone --depth=1 https://github.com/EpicGames/UnrealEngine.git -b 5.4 UnrealEngine
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```
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4. **Build**:
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```bash
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cd ~/UnrealEngine
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./Setup.sh
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./GenerateProjectFiles.sh
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make -j$(nproc) UnrealEditor
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```
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5. **Launch**:
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```bash
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~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor
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```
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**See [UE5_WSL_INSTALL.md](UE5_WSL_INSTALL.md) for complete WSL/Ubuntu installation guide.**
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## Project Creation
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### 1. Create New Project
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491
UE5_WSL_INSTALL.md
Normal file
491
UE5_WSL_INSTALL.md
Normal file
@@ -0,0 +1,491 @@
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# Unreal Engine 5.4 Installation - WSL/Ubuntu CLI Guide
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## Overview
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This guide provides command-line instructions for installing Unreal Engine 5.4 on Ubuntu within Windows Subsystem for Linux (WSL) or native Ubuntu.
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## Prerequisites
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### WSL Setup (If Using WSL)
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1. **Install/Update WSL** (from Windows PowerShell as Administrator):
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```powershell
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wsl --install
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wsl --update
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```
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2. **Launch Ubuntu**:
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```bash
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wsl
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```
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### System Requirements
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- **OS**: Ubuntu 20.04 LTS or later (22.04 LTS recommended)
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- **CPU**: 8+ cores recommended
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- **RAM**: 32GB+ recommended (16GB minimum)
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- **Storage**: 100GB+ free space (SSD recommended)
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- **GPU**: NVIDIA GPU with Vulkan support (for WSL, drivers on Windows host)
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---
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## Step 1: Install System Dependencies
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### Update System
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```bash
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sudo apt update && sudo apt upgrade -y
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```
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### Install Build Tools and Dependencies
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```bash
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sudo apt install -y \
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build-essential \
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clang \
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cmake \
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ninja-build \
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mono-devel \
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python3 \
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python3-pip \
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git \
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git-lfs \
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curl \
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wget \
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unzip
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```
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### Install Graphics and UI Dependencies
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```bash
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sudo apt install -y \
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libvulkan-dev \
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libxcb-xinput-dev \
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libgtk-3-dev \
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libxrandr-dev \
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libxinerama-dev \
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libxi-dev \
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libsdl2-dev \
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libssl-dev \
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libicu-dev \
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libxml2-dev \
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libxcursor-dev \
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libxcb-icccm4-dev \
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libxcb-image0-dev \
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libxcb-keysyms1-dev \
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libxcb-render-util0-dev \
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libxcb-xkb-dev \
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libxkbcommon-dev \
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libxkbcommon-x11-dev \
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mesa-common-dev \
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libgl1-mesa-dev
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```
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### Install Additional Tools
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```bash
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sudo apt install -y \
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dotnet-sdk-6.0 \
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libc++-dev \
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libc++abi-dev
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```
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---
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## Step 2: Link Epic Games and GitHub Accounts
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### Required Before Cloning
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1. **Create Epic Games Account** (if needed):
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- Visit: https://www.epicgames.com
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- Create account and sign in
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2. **Link GitHub Account**:
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- Go to: https://www.unrealengine.com/en-US/ue-on-github
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- Sign in with Epic Games account
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- Link your GitHub account
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- Accept Unreal Engine license agreement
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**Note**: This step is required to access the Unreal Engine source code repository.
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---
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## Step 3: Clone Unreal Engine Source
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### Set Up Git
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```bash
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# Configure Git (if not already done)
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git config --global user.name "Your Name"
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git config --global user.email "your.email@example.com"
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# Install Git LFS
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git lfs install
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```
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### Clone Repository
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```bash
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# Navigate to desired installation directory
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cd ~
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mkdir -p UnrealEngine
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cd UnrealEngine
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# Clone Unreal Engine 5.4 (release branch)
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# Note: This requires GitHub account linked to Epic Games account
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git clone --depth=1 https://github.com/EpicGames/UnrealEngine.git -b 5.4 .
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# Or clone specific 5.4 tag:
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# git clone --depth=1 --branch 5.4 https://github.com/EpicGames/UnrealEngine.git .
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```
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**Note**: The repository is large (~10GB+). Cloning may take 30-60 minutes depending on connection speed.
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---
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## Step 4: Build Unreal Engine
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### Run Setup Script
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```bash
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cd ~/UnrealEngine
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./Setup.sh
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```
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This script:
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- Downloads required dependencies
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- Sets up build files
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- May take 30-60 minutes
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### Generate Project Files
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```bash
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./GenerateProjectFiles.sh
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```
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This generates:
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- Makefiles for building
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- Project files for IDEs (optional)
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### Compile Unreal Engine
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```bash
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# Build Unreal Engine (this will take 2-4+ hours depending on CPU)
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make UnrealEditor
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# Or build with multiple cores (faster):
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make -j$(nproc) UnrealEditor
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```
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**Build Time**:
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- 8-core CPU: ~2-3 hours
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- 16-core CPU: ~1-2 hours
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- 32-core CPU: ~45-90 minutes
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**Note**: The build process is CPU-intensive. Close other applications for faster compilation.
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---
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## Step 5: Verify Installation
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### Check Build Output
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```bash
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# Verify UnrealEditor binary exists
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ls -lh ~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor
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# Check version
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~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor -version
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```
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### Test Launch (Requires X Server for WSL)
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```bash
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# For WSL: You need an X server running on Windows
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# Install X server: VcXsrv, Xming, or WSLg (Windows 11)
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# Launch Unreal Editor
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~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor
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```
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---
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## Step 6: WSL Graphics Setup (WSL Only)
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### Option A: WSLg (Windows 11 - Recommended)
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WSLg provides built-in graphics support on Windows 11:
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1. **Verify WSLg**:
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```bash
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echo $DISPLAY
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# Should show something like :0
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```
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2. **If WSLg not working**, update WSL:
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```powershell
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# From Windows PowerShell
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wsl --update
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```
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### Option B: X Server (Windows 10 or if WSLg unavailable)
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1. **Install X Server on Windows**:
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- **VcXsrv**: Download from https://sourceforge.net/projects/vcxsrv/
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- **Xming**: Download from https://sourceforge.net/projects/xming/
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2. **Configure X Server**:
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- Start X Server
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- Allow connections from WSL
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- Note the display number (usually :0)
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3. **Set DISPLAY in WSL**:
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```bash
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# Add to ~/.bashrc or ~/.zshrc
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export DISPLAY=$(cat /etc/resolv.conf | grep nameserver | awk '{print $2}'):0.0
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# Or for WSL2:
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export DISPLAY=$(ip route list default | awk '{print $3}'):0.0
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# Reload shell
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source ~/.bashrc
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```
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4. **Test X Server**:
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```bash
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# Test with a simple X app
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sudo apt install x11-apps
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xeyes # Should open a window
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```
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---
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## Step 7: Create Project
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### Create Project Directory
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```bash
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cd /home/intlc/projects/metaverseDubai
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mkdir -p DubaiMetaverse
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cd DubaiMetaverse
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```
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### Create Project File
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```bash
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# Create .uproject file
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cat > DubaiMetaverse.uproject << 'EOF'
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{
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"FileVersion": 3,
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"EngineAssociation": "5.4",
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"Category": "",
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"Description": "Dubai Metaverse - High-End Interactive Demo District",
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"Modules": [
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{
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"Name": "DubaiMetaverse",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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}
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],
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"Plugins": [
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{
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"Name": "ModelingToolsEditorMode",
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"Enabled": true
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},
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{
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"Name": "ProceduralContentGeneration",
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"Enabled": true
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},
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{
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"Name": "VirtualProduction",
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"Enabled": true
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||||
},
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||||
{
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"Name": "MovieRenderQueue",
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||||
"Enabled": true
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||||
}
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||||
]
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||||
}
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||||
EOF
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||||
```
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||||
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||||
### Generate Project Files
|
||||
```bash
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# Generate project files
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~/UnrealEngine/Engine/Binaries/Linux/UnrealVersionSelector-Linux.sh \
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-projectfiles \
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-project="$PWD/DubaiMetaverse.uproject" \
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||||
-game \
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-rocket \
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||||
-progress
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||||
```
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||||
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||||
### Launch Project
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||||
```bash
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||||
# Launch Unreal Editor with project
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||||
~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor "$PWD/DubaiMetaverse.uproject"
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||||
```
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||||
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||||
---
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||||
|
||||
## Alternative: Pre-built Binary (If Available)
|
||||
|
||||
### Check for Pre-built Linux Binaries
|
||||
|
||||
Epic Games may provide pre-built Linux binaries. Check:
|
||||
- Epic Games Launcher (if available for Linux)
|
||||
- Unreal Engine downloads page
|
||||
- Community builds
|
||||
|
||||
**Note**: Pre-built binaries may not be available for all versions. Building from source is the most reliable method for Linux.
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||||
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||||
---
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||||
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||||
## Performance Considerations for WSL
|
||||
|
||||
### WSL2 Configuration
|
||||
|
||||
1. **Allocate More Resources** (`.wslconfig` on Windows):
|
||||
```ini
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[wsl2]
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||||
memory=32GB
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processors=8
|
||||
swap=8GB
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||||
localhostForwarding=true
|
||||
```
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||||
Location: `C:\Users\<YourUser>\.wslconfig`
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||||
|
||||
2. **GPU Passthrough**:
|
||||
- WSL2 supports GPU passthrough on Windows 11
|
||||
- Install NVIDIA drivers on Windows (not in WSL)
|
||||
- WSL will use Windows drivers automatically
|
||||
|
||||
3. **File System Performance**:
|
||||
- Store project on WSL file system (`/home/...`)
|
||||
- Avoid Windows file system (`/mnt/c/...`) for project files
|
||||
- Better performance on native Linux file system
|
||||
|
||||
---
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Build Fails
|
||||
|
||||
**Issue**: Compilation errors
|
||||
```bash
|
||||
# Clean and rebuild
|
||||
cd ~/UnrealEngine
|
||||
make clean
|
||||
./Setup.sh
|
||||
./GenerateProjectFiles.sh
|
||||
make -j$(nproc) UnrealEditor
|
||||
```
|
||||
|
||||
### X Server Connection Issues
|
||||
|
||||
**Issue**: Cannot connect to X server
|
||||
```bash
|
||||
# Check DISPLAY variable
|
||||
echo $DISPLAY
|
||||
|
||||
# Test X connection
|
||||
xhost +local:
|
||||
|
||||
# Verify X server is running on Windows
|
||||
```
|
||||
|
||||
### Out of Memory During Build
|
||||
|
||||
**Issue**: Build fails due to memory
|
||||
```bash
|
||||
# Reduce parallel jobs
|
||||
make -j4 UnrealEditor # Use 4 cores instead of all
|
||||
|
||||
# Or increase swap
|
||||
sudo fallocate -l 16G /swapfile
|
||||
sudo chmod 600 /swapfile
|
||||
sudo mkswap /swapfile
|
||||
sudo swapon /swapfile
|
||||
```
|
||||
|
||||
### Missing Dependencies
|
||||
|
||||
**Issue**: Build errors about missing libraries
|
||||
```bash
|
||||
# Install missing dependencies
|
||||
sudo apt update
|
||||
sudo apt install -f
|
||||
|
||||
# Check specific error messages and install required packages
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Quick Installation Script
|
||||
|
||||
Create a script to automate installation:
|
||||
|
||||
```bash
|
||||
#!/bin/bash
|
||||
# save as: install_ue5_wsl.sh
|
||||
|
||||
set -e
|
||||
|
||||
echo "Installing Unreal Engine 5.4 on Ubuntu/WSL..."
|
||||
|
||||
# Install dependencies
|
||||
sudo apt update && sudo apt install -y \
|
||||
build-essential clang cmake ninja-build mono-devel python3 python3-pip \
|
||||
git git-lfs curl wget unzip \
|
||||
libvulkan-dev libxcb-xinput-dev libgtk-3-dev libxrandr-dev \
|
||||
libxinerama-dev libxi-dev libsdl2-dev libssl-dev libicu-dev \
|
||||
libxml2-dev libxcursor-dev libxcb-icccm4-dev libxcb-image0-dev \
|
||||
libxcb-keysyms1-dev libxcb-render-util0-dev libxcb-xkb-dev \
|
||||
libxkbcommon-dev libxkbcommon-x11-dev mesa-common-dev libgl1-mesa-dev
|
||||
|
||||
# Setup Git LFS
|
||||
git lfs install
|
||||
|
||||
# Clone UE5 (requires GitHub linked to Epic account)
|
||||
cd ~
|
||||
if [ ! -d "UnrealEngine" ]; then
|
||||
git clone --depth=1 https://github.com/EpicGames/UnrealEngine.git -b 5.4 UnrealEngine
|
||||
fi
|
||||
|
||||
# Build
|
||||
cd ~/UnrealEngine
|
||||
./Setup.sh
|
||||
./GenerateProjectFiles.sh
|
||||
make -j$(nproc) UnrealEditor
|
||||
|
||||
echo "Installation complete!"
|
||||
echo "Unreal Editor: ~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Verification Checklist
|
||||
|
||||
After installation, verify:
|
||||
|
||||
- [ ] UnrealEditor binary exists
|
||||
- [ ] Can launch Unreal Editor
|
||||
- [ ] X server working (for WSL)
|
||||
- [ ] Can create new project
|
||||
- [ ] Project opens in editor
|
||||
- [ ] Engine features work (Nanite, Lumen)
|
||||
|
||||
---
|
||||
|
||||
## Next Steps
|
||||
|
||||
After successful installation:
|
||||
|
||||
1. ✅ Follow [PROJECT_SETTINGS.md](PROJECT_SETTINGS.md) for configuration
|
||||
2. ✅ Create project in `/home/intlc/projects/metaverseDubai/DubaiMetaverse`
|
||||
3. ✅ Copy config templates from `Config/*.template` to project `Config/`
|
||||
4. ✅ Begin Phase 1, Week 2: Geospatial acquisition
|
||||
|
||||
---
|
||||
|
||||
## Resources
|
||||
|
||||
- **Unreal Engine on GitHub**: https://github.com/EpicGames/UnrealEngine
|
||||
- **UE on GitHub Setup**: https://www.unrealengine.com/en-US/ue-on-github
|
||||
- **WSL Documentation**: https://docs.microsoft.com/en-us/windows/wsl/
|
||||
- **WSLg Documentation**: https://github.com/microsoft/wslg
|
||||
|
||||
---
|
||||
|
||||
**Version**: 1.0
|
||||
**Last Updated**: [Current Date]
|
||||
**Platform**: Ubuntu/WSL
|
||||
|
||||
159
scripts/install_ue5_wsl.sh
Executable file
159
scripts/install_ue5_wsl.sh
Executable file
@@ -0,0 +1,159 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Dubai Metaverse - Unreal Engine 5.4 WSL/Ubuntu Installation Script
|
||||
# Automated installation script for UE5.4 on Ubuntu/WSL
|
||||
|
||||
set -e
|
||||
|
||||
echo "=========================================="
|
||||
echo "Dubai Metaverse - UE5.4 WSL Installation"
|
||||
echo "=========================================="
|
||||
echo ""
|
||||
echo "This script will install Unreal Engine 5.4 from source on Ubuntu/WSL"
|
||||
echo "Prerequisites:"
|
||||
echo " 1. GitHub account linked to Epic Games account"
|
||||
echo " 2. Sufficient disk space (100GB+)"
|
||||
echo " 3. Sufficient RAM (32GB+ recommended)"
|
||||
echo ""
|
||||
read -p "Continue? (y/n) " -n 1 -r
|
||||
echo
|
||||
if [[ ! $REPLY =~ ^[Yy]$ ]]; then
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Colors
|
||||
GREEN='\033[0;32m'
|
||||
YELLOW='\033[1;33m'
|
||||
RED='\033[0;31m'
|
||||
NC='\033[0m'
|
||||
|
||||
print_step() {
|
||||
echo -e "${GREEN}[STEP]${NC} $1"
|
||||
}
|
||||
|
||||
print_warning() {
|
||||
echo -e "${YELLOW}[WARNING]${NC} $1"
|
||||
}
|
||||
|
||||
print_error() {
|
||||
echo -e "${RED}[ERROR]${NC} $1"
|
||||
}
|
||||
|
||||
# Step 1: Update system
|
||||
print_step "Updating system packages..."
|
||||
sudo apt update && sudo apt upgrade -y
|
||||
|
||||
# Step 2: Install dependencies
|
||||
print_step "Installing build dependencies..."
|
||||
sudo apt install -y \
|
||||
build-essential \
|
||||
clang \
|
||||
cmake \
|
||||
ninja-build \
|
||||
mono-devel \
|
||||
python3 \
|
||||
python3-pip \
|
||||
git \
|
||||
git-lfs \
|
||||
curl \
|
||||
wget \
|
||||
unzip \
|
||||
libvulkan-dev \
|
||||
libxcb-xinput-dev \
|
||||
libgtk-3-dev \
|
||||
libxrandr-dev \
|
||||
libxinerama-dev \
|
||||
libxi-dev \
|
||||
libsdl2-dev \
|
||||
libssl-dev \
|
||||
libicu-dev \
|
||||
libxml2-dev \
|
||||
libxcursor-dev \
|
||||
libxcb-icccm4-dev \
|
||||
libxcb-image0-dev \
|
||||
libxcb-keysyms1-dev \
|
||||
libxcb-render-util0-dev \
|
||||
libxcb-xkb-dev \
|
||||
libxkbcommon-dev \
|
||||
libxkbcommon-x11-dev \
|
||||
mesa-common-dev \
|
||||
libgl1-mesa-dev
|
||||
|
||||
# Step 3: Setup Git LFS
|
||||
print_step "Setting up Git LFS..."
|
||||
git lfs install
|
||||
|
||||
# Step 4: Check GitHub/Epic Games account
|
||||
print_step "Checking GitHub access..."
|
||||
if ! git ls-remote https://github.com/EpicGames/UnrealEngine.git &>/dev/null; then
|
||||
print_error "Cannot access Unreal Engine repository"
|
||||
echo ""
|
||||
echo "Please ensure:"
|
||||
echo " 1. Your GitHub account is linked to Epic Games account"
|
||||
echo " 2. You have accepted the Unreal Engine license"
|
||||
echo " 3. Visit: https://www.unrealengine.com/en-US/ue-on-github"
|
||||
echo ""
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Step 5: Clone repository
|
||||
print_step "Cloning Unreal Engine 5.4 repository..."
|
||||
echo "This may take 30-60 minutes depending on connection speed..."
|
||||
cd ~
|
||||
if [ -d "UnrealEngine" ]; then
|
||||
print_warning "UnrealEngine directory already exists"
|
||||
read -p "Remove and re-clone? (y/n) " -n 1 -r
|
||||
echo
|
||||
if [[ $REPLY =~ ^[Yy]$ ]]; then
|
||||
rm -rf UnrealEngine
|
||||
else
|
||||
echo "Using existing directory"
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ ! -d "UnrealEngine" ]; then
|
||||
git clone --depth=1 https://github.com/EpicGames/UnrealEngine.git -b 5.4 UnrealEngine
|
||||
fi
|
||||
|
||||
# Step 6: Run Setup
|
||||
print_step "Running Setup.sh (this may take 30-60 minutes)..."
|
||||
cd ~/UnrealEngine
|
||||
./Setup.sh
|
||||
|
||||
# Step 7: Generate project files
|
||||
print_step "Generating project files..."
|
||||
./GenerateProjectFiles.sh
|
||||
|
||||
# Step 8: Build Unreal Engine
|
||||
print_step "Building Unreal Engine..."
|
||||
echo "This will take 2-4+ hours depending on CPU..."
|
||||
echo "Using $(nproc) parallel jobs"
|
||||
make -j$(nproc) UnrealEditor
|
||||
|
||||
# Step 9: Verify installation
|
||||
print_step "Verifying installation..."
|
||||
if [ -f "Engine/Binaries/Linux/UnrealEditor" ]; then
|
||||
echo -e "${GREEN}✓${NC} Unreal Editor built successfully!"
|
||||
echo ""
|
||||
echo "Installation location: ~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor"
|
||||
echo ""
|
||||
echo "To launch:"
|
||||
echo " ~/UnrealEngine/Engine/Binaries/Linux/UnrealEditor"
|
||||
echo ""
|
||||
echo "For WSL graphics, ensure X server is running (WSLg on Windows 11, or VcXsrv/Xming on Windows 10)"
|
||||
else
|
||||
print_error "Build failed - UnrealEditor binary not found"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo "=========================================="
|
||||
echo "Installation Complete!"
|
||||
echo "=========================================="
|
||||
echo ""
|
||||
echo "Next steps:"
|
||||
echo "1. Set up X server for graphics (if using WSL)"
|
||||
echo "2. Create project: Follow UE5_WSL_INSTALL.md"
|
||||
echo "3. Configure project settings"
|
||||
echo ""
|
||||
|
||||
Reference in New Issue
Block a user