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metaverseDubai/docs/setup/NEXT_STEPS.md
2026-07-07 03:43:19 -07:00

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Next Steps - Dubai Metaverse

Current Status: Ready for Development

Date: 2024-11-21
Phase: Pre-Production Complete, UE5 Project Configured

Completed

  • UE5 Build: Complete (~150GB)
  • UE5 Project: DubaiMetaverse.uproject created
  • Project Settings: Configured (Nanite, Lumen, World Partition)
  • Plugins: Configured (PCG, MRQ, VirtualProduction, etc.)
  • Git LFS: Configured for UE5 files
  • Scripts: 27 scripts ready
  • Documentation: 118+ files complete

🎯 Immediate Next Actions

1. Launch Unreal Editor

./launch_editor.sh

After Launch:

  • Editor will auto-generate project files
  • Create initial level: File > New Level > Empty
  • Save as: Content/Maps/MainLevel.umap

2. Configure in Editor

  • Edit > Project Settings
  • Verify Nanite, Lumen, World Partition enabled
  • Edit > Plugins > Verify all plugins enabled

3. Begin Data Acquisition (Can Do Now)

cd data && ./acquire_osm_data.sh

Or manually:

python3 scripts/data/import_osm_data.py \
  --output data/processed/dubai_marina_buildings.geojson \
  --bounds "25.07,55.13,25.09,55.15"

📋 Phase 1, Week 2 Tasks

Blockout Creation (After Editor Launch)

  • Import OSM data to Unreal
  • Generate terrain from elevation data
  • Create building footprint meshes
  • Place buildings in blockout level
  • Create road network
  • Add basic navigation paths
  • Validate scale (1:1)
  • Test navigation flow

Asset Planning

  • Analyze blockout and identify assets
  • Create Tier 1 asset list (Hero: Cayan Tower)
  • Create Tier 2 asset list (Primary buildings: 20-40)
  • Create Tier 3 asset list (Background buildings)
  • Document asset specifications

🔧 Verification Commands

# Verify project setup
./scripts/setup/verify_project_setup.sh

# Verify UE5 installation
./scripts/setup/verify_ue5_installation.sh

# Validate project
./scripts/validation/validate_project.sh

📚 Resources


See Also: PROGRESS_REPORTS/PROJECT_STATUS.md for detailed status