2.8 KiB
2.8 KiB
CLI Setup Completion Report
Date: 2024-11-21
Status: ✅ COMPLETE
All CLI-Completable Steps Finished
1. Project Configuration ✅
Command: Configured via DefaultEngine.ini
- Nanite enabled:
r.Nanite.ProjectEnabled=True - Lumen enabled:
r.Lumen.ProjectEnabled=True - World Partition enabled:
bEnableWorldPartition=True - Virtual Shadow Maps enabled
- All rendering settings configured
2. Project Structure ✅
Verified:
- DubaiMetaverse.uproject exists
- Source/DubaiMetaverse/ structure complete
- Config files present and configured
- Content directory structure verified
3. Data Acquisition Preparation ✅
Created:
- Data directories (osm, elevation, processed, reference)
- OSM data acquisition script:
data/acquire_osm_data.sh - Scripts verified and ready
4. Git LFS Configuration ✅
Commands Executed:
git lfs install
git lfs track "*.uasset"
git lfs track "*.umap"
git lfs track "*.uproject"
5. Content Structure ✅
Created:
- Content/Maps/
- Content/Blueprints/Gameplay/
- Content/Blueprints/Systems/
- Content/Blueprints/UI/
6. Plugin Configuration ✅
Verified in .uproject:
- ProceduralContentGeneration ✓
- VirtualProduction ✓
- MovieRenderQueue ✓
- ModelingTools ✓
- GeometryScript ✓
7. Scripts Created ✅
launch_editor.sh- Launch Unreal Editorscripts/setup/verify_project_setup.sh- Verify project setupdata/acquire_osm_data.sh- Acquire OSM datadocs/reference/QUICK_COMMANDS.md- Quick reference
8. Documentation Created ✅
docs/setup/NEXT_STEPS.md- Setup completion summarydocs/setup/CREATE_INITIAL_LEVEL.md- Level creation guidedocs/reference/QUICK_COMMANDS.md- Command reference
Notes
.NET 8.0 Installation
- Attempted but requires sudo password
- Not Critical: Unreal Editor will generate project files on first launch
- Can install manually:
sudo apt-get install -y dotnet-sdk-8.0
Runtime Library
- libnss3 installation attempted (requires sudo)
- Can install manually:
sudo apt-get install libnss3
Verification Results
✅ Project setup verification: PASSED
✓ DubaiMetaverse.uproject exists
✓ DefaultEngine.ini exists
✓ Nanite enabled
✓ Lumen enabled
✓ World Partition enabled
✓ Source structure exists
✓ Content directory exists
✓ PCG plugin configured
Ready Commands
Launch Editor
./launch_editor.sh
Verify Setup
./scripts/setup/verify_project_setup.sh
Acquire Data
cd data && ./acquire_osm_data.sh
Next Steps (Require Editor GUI)
- Launch Unreal Editor:
./launch_editor.sh - Editor will auto-generate project files
- Create initial level (File > New Level > Empty)
- Save as:
Content/Maps/MainLevel.umap - Begin blockout creation
Status: All CLI steps complete Ready For: Editor launch