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metaverseDubai/Config/DefaultEngine.ini.backup.20251122_140445
2026-07-07 03:43:19 -07:00

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; Dubai Metaverse - DefaultEngine.ini Template
; Copy this to Config/DefaultEngine.ini after creating UE5 project
; Then customize as needed
[/Script/Engine.RendererSettings]
; Nanite Settings
r.Nanite.ProjectEnabled=True
; Lumen Settings
r.DefaultFeature.LumenSupport=1
r.Lumen.DiffuseIndirect.Allow=1
r.Lumen.Reflections.Allow=1
r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal=1
; Virtual Shadow Maps
r.Shadow.Virtual.Enable=1
r.Shadow.Virtual.OnePassProjection=1
; Anti-Aliasing
r.DefaultFeature.AntiAliasing=2
r.TemporalAA.Quality=4
; Post-Process
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.Bloom=True
r.DefaultFeature.MotionBlur=True
; Performance
r.MotionBlurQuality=4
r.BloomQuality=4
[/Script/Engine.WorldSettings]
; World Partition
bEnableWorldPartition=True
[/Script/Engine.Engine]
; Project Settings
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/DubaiMetaverse")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/DubaiMetaverse")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="DubaiMetaverseGameModeBase")
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=Default
-D3D12TargetedShaderFormats=PCD3D_SM6
-D3D12TargetedShaderFormats=PCD3D_SM5
-D3D12TargetedShaderFormats=PCD3D_ES3_1
[/Script/Engine.RendererSettings]
r.Nanite.ProjectEnabled=True
r.Lumen.ProjectEnabled=True
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/DubaiMetaverse")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/DubaiMetaverse")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="DubaiMetaverseGameModeBase")
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Maps/MainLevel
EditorStartupMap=/Game/Maps/MainLevel
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=Default
+TargetedRHIs=PCD3D_SM6
+TargetedRHIs=PCD3D_SM5
[/Script/Engine.RendererSettings]
r.VirtualTextures=True
r.VirtualTextures.EnableAutoImport=True
r.VirtualTextures.Enable=1
[/Script/Engine.WorldSettings]
bEnableWorldPartition=True