4.1 KiB
4.1 KiB
Phase 4 Tasks - Gameplay + Interaction (Days 70-85)
Week 9: Core Interactions (Days 57-64)
Player Systems
- Research player controller options
- Create BP_PlayerController blueprint
- Set up first-person movement
- Set up third-person movement (optional)
- Configure input mapping
- Create BP_PlayerPawn
- Test player movement
- Adjust movement parameters
- Validate player feel
UI Systems
- Create WBP_MainMenu widget
- Design main menu layout
- Implement menu functionality
- Create WBP_MiniMap widget
- Set up mini-map system
- Create WBP_InteractionPrompt widget
- Implement interaction UI
- Test UI systems
- Polish UI appearance
Interaction System
- Design interaction framework
- Create BP_Interactable base class
- Implement interaction interface
- Create BP_Door blueprint
- Implement door interaction
- Create BP_Hologram blueprint
- Implement hologram display
- Create BP_InfoPanel blueprint
- Implement info panel interaction
- Create BP_Elevator blueprint
- Implement elevator interaction
- Create BP_TeleportPoint blueprint
- Implement teleport/fast travel
- Test all interactions
- Validate interaction feel
Quest/Navigation System
- Design quest system architecture
- Create BP_QuestSystem blueprint
- Implement quest framework
- Create BP_NavigationPrompt blueprint
- Implement navigation guidance
- Create quest data assets
- Test quest system
- Test navigation system
- Validate user experience
Documentation
- Document interaction system
- Document player controls
- Document quest system
- Create progress report (week9_report.md)
Week 10: Cinematic Rendering + Performance Pass (Days 64-71)
Cinematic Sequences
- Plan cinematic shots (6-12 shots)
- Create CineCamera_Drone camera
- Create CineCamera_Helicopter camera
- Create CineCamera_StreetLevel camera
- Create SQ_DubaiCinematic_01 sequence
- Create SQ_DubaiCinematic_02 sequence
- Continue creating sequences 03-12
- Animate camera movements
- Set up camera paths
- Test sequences in Sequencer
- Create SQ_MasterSequence
- Assemble master sequence
Movie Render Queue
- Research Movie Render Queue
- Create MRQ_8K_EXR render preset
- Configure 8K EXR output (7680x4320)
- Set up additional passes (motion vectors, depth, normals)
- Create MRQ_4K_MP4 render preset
- Configure 4K MP4 output
- Test render presets
- Render test sequence
- Validate render quality
Performance Optimization
- Profile current performance (Unreal Insights)
- Identify performance bottlenecks
- Generate LODs for non-Nanite assets
- Assign LODs to assets
- Optimize Nanite clustering
- Optimize material complexity
- Optimize lightmap resolution
- Set up streaming volumes
- Optimize World Partition streaming
- Test performance improvements
- Validate 60-90 FPS target
Optimization Validation
- Test performance at 1440p
- Test performance at 4K
- Profile GPU usage
- Profile CPU usage
- Profile memory usage
- Identify remaining bottlenecks
- Apply additional optimizations
- Validate final performance
Documentation
- Document cinematic pipeline
- Document performance optimization
- Document streaming setup
- Document LOD guidelines
- Create progress report (week10_report.md)
Deliverables Checklist
Week 9 Deliverables
- Player controller working
- Interaction system complete
- UI systems functional
- Navigation system working
Week 10 Deliverables
- 6-12 cinematic sequences created
- 8K EXR render successful
- Performance optimized (60-90 FPS)
- 45-60 second cinematic trailer
Notes
- Week 9: Focus on user experience - interactions should feel natural
- Week 10: Performance is critical - allocate sufficient time for optimization
- Cinematic rendering can be time-consuming - start early if possible
Status: Pending Last Updated: [Current Date]