3.3 KiB
3.3 KiB
Phase 1 Tasks - Pre-Production (Days 1-15)
Week 1: Vision, Scope, & Pipeline Setup (Days 1-7)
Documentation Tasks
- Create README.md
- Create PROJECT_CHARTER.md
- Create TECHNICAL_BRIEF.md
- Create ART_BIBLE.md
- Create DISTRICT_SELECTION.md
- Create PROJECT_PLAN.md
- Create PIPELINE.md
- Create NAMING_CONVENTIONS.md
- Create UE5_SETUP.md
- Create PROJECT_SETTINGS.md
- Create PLUGINS.md
- Create VERSION_CONTROL.md
- Create MILESTONES.md
Version Control Setup
- Create .gitignore
- Create .gitattributes
- Initialize Git repository
- Install and configure Git LFS
- Test Git LFS with sample files
- Set up remote repository (if applicable)
Unreal Engine Setup
- Install Unreal Engine 5.4
- Create new UE5 project (DubaiMetaverse)
- Configure project settings (Nanite, Lumen, World Partition)
- Set up project folder structure
- Install required plugins (PCG, MRQ, Virtual Production Tools)
- Verify plugins are working
- Test basic Nanite mesh import
- Test Lumen lighting
- Test World Partition
Project Management
- Set up task tracking system
- Create milestone tracking
- Set up communication channels
- Schedule weekly reviews
Week 2: Geospatial Acquisition + Blockout (Days 8-15)
Data Acquisition
- Research OpenStreetMap data sources for Dubai Marina
- Download OpenStreetMap building data
- Download GIS/DEM elevation data
- Process OpenStreetMap data
- Process elevation data for terrain
- Validate data accuracy
Blockout Creation
- Import OpenStreetMap data to Unreal
- Generate terrain from elevation data
- Create building footprint meshes
- Place buildings in blockout level
- Create road network
- Add basic navigation paths
- Validate scale (1:1)
- Test navigation flow
Asset Planning
- Analyze blockout and identify assets
- Create Tier 1 asset list (Hero: Cayan Tower)
- Create Tier 2 asset list (Primary buildings: 20-40)
- Create Tier 3 asset list (Background buildings)
- Create prop asset list
- Create vehicle asset list
- Create material requirements list
- Document asset specifications
Photogrammetry Planning
- Identify buildings for photogrammetry
- Plan photography sessions (if on-site)
- Research photogrammetry tools (RealityCapture, Luma AI)
- Set up photogrammetry workflow
- Test photogrammetry pipeline with sample
Blockout Review
- Internal blockout review
- Stakeholder review
- Gather feedback
- Update blockout based on feedback
- Finalize blockout layout
- Document blockout decisions
Deliverables Checklist
Week 1 Deliverables
- All documentation complete
- Version control configured
- UE5 project ready
- Plugins installed
- Project structure created
Week 2 Deliverables
- Geospatial data acquired
- Blockout level playable
- Asset list complete
- Blockout reviewed and approved
Notes
- Focus on accuracy in Week 2 - blockout scale must be 1:1
- Asset list should be comprehensive - better to over-plan than under-plan
- Photogrammetry can be done in parallel with other work if resources allow
Status: In Progress Last Updated: [Current Date]