5.9 KiB
Asset List - Dubai Metaverse
Overview
This document breaks down all assets required for the Dubai Metaverse project, organized by tier and category.
Asset Tiers
Tier 1: Hero Assets
Priority: Highest Quality: 8K textures, Nanite meshes, maximum detail Count: 1-2 assets
Hero Landmark: Cayan Tower
- SM_Hero_CayanTower_Main - Main structure (Nanite)
- SM_Hero_CayanTower_Details - Architectural details (Nanite)
- M_Hero_CayanTower_Glass - Glass material (8K)
- M_Hero_CayanTower_Chrome - Chrome material (8K)
- M_Hero_CayanTower_Emissive - Neon/emissive materials (8K)
- T_Hero_CayanTower_BaseColor_8K - Base color texture (8K, UDIM)
- T_Hero_CayanTower_Normal_8K - Normal map (8K, UDIM)
- T_Hero_CayanTower_Roughness_8K - Roughness map (8K, UDIM)
- T_Hero_CayanTower_Metallic_8K - Metallic map (8K, UDIM)
- T_Hero_CayanTower_AO_8K - AO map (8K, UDIM)
Total: 1 hero landmark with full material/texture set
Tier 2: Primary Buildings
Priority: High Quality: 4K textures, optimized geometry with LODs Count: 20-40 buildings
Building Categories
Marina Residential Towers (15-25 buildings):
- SM_Building_Marina_01 through SM_Building_Marina_25
- M_Building_Marina_Glass_4K
- M_Building_Marina_Concrete_4K
- T_Building_Marina_BaseColor_4K (per building)
- T_Building_Marina_Normal_4K (per building)
- T_Building_Marina_Roughness_4K (per building)
- T_Building_Marina_Metallic_4K (per building)
- T_Building_Marina_AO_4K (per building)
Marina Towers (Secondary Landmark) (1 building):
- SM_Building_MarinaTowers_Main
- Materials and textures (4K)
Supporting Buildings (4-14 buildings):
- SM_Building_Support_01 through SM_Building_Support_14
- Shared material library
- 4K textures
Total: 20-40 primary buildings
Tier 3: Background Buildings
Priority: Medium Quality: 2K textures, simplified geometry, LODs Count: 30-50 buildings (procedural or simplified)
Background Building Types
- SM_Building_Background_01 through SM_Building_Background_50
- Shared material library (2K)
- Simplified geometry
- LOD system (LOD0-2)
Total: 30-50 background buildings
Vehicle Assets
Supercars
- SM_Vehicle_Lamborghini - Lamborghini model
- SM_Vehicle_GWagon - G-Wagon model
- SM_Vehicle_Ferrari - Ferrari model
- BP_Vehicle_Lamborghini - Vehicle blueprint
- BP_Vehicle_GWagon - Vehicle blueprint
- BP_Vehicle_Ferrari - Vehicle blueprint
- M_Vehicle_Paint - Vehicle paint materials (4K)
- T_Vehicle_BaseColor_4K - Paint textures (per vehicle)
- T_Vehicle_Normal_4K - Normal maps (per vehicle)
Total: 3 vehicles with materials
Character Assets (MetaHumans)
MetaHumans
- MH_Dubai_01 through MH_Dubai_10 - 5-10 MetaHumans
- SK_Character_Male_01 through SK_Character_Female_05 - Skeletal meshes
- ABP_NPC_Walk - Animation blueprint
- ABP_NPC_Sit - Animation blueprint
- BT_NPC_Wander - Behavior tree
- BT_NPC_Social - Behavior tree
- BT_NPC_Phone - Behavior tree
Total: 5-10 MetaHumans with animations and behavior
Prop Assets
Street Furniture
- SM_Prop_Bench_01 - Bench
- SM_Prop_LampPost_01 - Lamp post
- SM_Prop_TrashCan_01 - Trash can
- SM_Prop_Barrier_01 - Barrier
- SM_Prop_Sign_01 - Street sign
Total: 10-20 prop types
Vegetation
- SM_Tree_Palm_01 - Palm tree
- SM_Tree_Palm_02 - Palm tree variant
- SM_Shrub_01 - Shrub
- SM_Grass_01 - Grass patch
Total: 5-10 vegetation types
Marina Props
- SM_Prop_Yacht_01 - Yacht model
- SM_Prop_Yacht_02 - Yacht variant
- SM_Prop_Dock_01 - Dock/pier
- SM_Prop_MarinaEquipment_01 - Marina equipment
Total: 5-10 marina props
Material Library
Building Materials
- M_Building_Glass_4K - Glass material (shared)
- M_Building_Concrete_4K - Concrete material (shared)
- M_Building_Metal_4K - Metal facade material (shared)
- M_Building_Glass_8K - Hero glass material (8K)
- M_Building_Chrome_8K - Hero chrome material (8K)
Effect Materials
- MFX_HeatHaze - Heat distortion shader
- MFX_Fingerprint - Surface smudges
- MFX_Weathering - Crack and wear patterns
Water Materials
- M_Water_Marina - Marina water shader
- M_Water_Foam - Water foam material
Decal Materials
- D_Weathering_Crack - Weathering decal
- D_Signage_Neon - Neon signage decal
Total: 15-20 material types
Particle Effects
- P_Dust - Dust particles
- P_HeatDistortion - Heat distortion effect
- P_SandBlowing - Sand particle system
- P_Fountain - Fountain water simulation
Total: 4-5 particle systems
Audio Assets
- A_AmbientCity - Background city ambience
- A_VehicleSounds - Vehicle audio
- A_Footsteps - Footstep sounds
- A_Music - Background music
Total: 4-5 audio categories
Asset Count Summary
| Category | Tier 1 | Tier 2 | Tier 3 | Total |
|---|---|---|---|---|
| Buildings | 1 | 20-40 | 30-50 | 51-91 |
| Vehicles | - | 3 | - | 3 |
| Characters | - | 5-10 | - | 5-10 |
| Props | - | 20-30 | - | 20-30 |
| Materials | 5-8 | 10-15 | - | 15-23 |
| Particles | - | 4-5 | - | 4-5 |
| Audio | - | 4-5 | - | 4-5 |
| Total | 6-9 | 62-108 | 30-50 | 98-167 |
Asset Priority
Phase 2 (Weeks 3-5)
- Week 4: Hero asset (Cayan Tower) - Tier 1
- Week 5: Primary buildings - Tier 2 (20-40 buildings)
Phase 3 (Weeks 6-8)
- Week 7: Vehicles - Tier 2
- Week 8: MetaHumans - Tier 2
Ongoing
- Props - Tier 2/3 (as needed)
- Background buildings - Tier 3 (procedural)
- Materials - Shared library
- Particles - As needed
- Audio - Phase 5
Asset Tracking
Use ASSET_TRACKING.md spreadsheet to track:
- Asset name
- Tier
- Status (Not Started, In Progress, Complete)
- Assigned to
- Completion date
- Notes
Version: 1.0 Last Updated: [Current Date]