# Unreal Engine 5.4.1 Disk Space Optimization Guide ## Overview This guide explains how the installation script reduces disk space requirements from ~100GB+ to approximately **~300GB** (1/3 of 926GB available). ## Optimization Strategies ### 1. Shallow Git Clone - **Method**: Using `--depth=1` flag - **Savings**: Reduces repository size from ~15GB to ~10GB - **Trade-off**: Cannot access full git history (not needed for building) ### 2. Build Only Development Editor - **Method**: Building only `UnrealEditor` target (Development configuration) - **Savings**: ~50-70GB (skips Shipping builds, all platform builds, templates) - **Command**: `make -j4 UnrealEditor` - **Trade-off**: Cannot package Shipping builds without rebuilding ### 3. Limited CPU Cores - **Method**: Using 4 cores instead of all available cores - **Benefit**: Reduces memory usage, prevents system overload - **Build Time**: 4-6+ hours (vs 2-4 hours with all cores) - **Command**: `make -j4 UnrealEditor` ### 4. Cleanup Intermediate Files - **Method**: Removing `.o`, `.obj`, `.d`, `.pch` files after build - **Savings**: ~20-30GB - **Location**: `Engine/Intermediate/` ### 5. Skip Optional Components - **Not Built**: - Shipping builds - All platform builds (only Linux) - Project templates - Sample projects - Documentation builds - Additional tools (only Editor) ## Disk Space Breakdown ### Typical Installation Sizes | Component | Full Build | Optimized Build | |-----------|------------|-----------------| | Source code | ~10GB | ~10GB | | Dependencies | ~20GB | ~20GB | | Development Editor | ~40GB | ~40GB | | Shipping builds | ~30GB | **0GB** (skipped) | | Templates/Samples | ~15GB | **0GB** (skipped) | | Intermediate files | ~30GB | ~10GB (cleaned) | | **Total** | **~145GB** | **~80GB** | ### Additional Space Considerations - **Project files**: ~5-10GB per project - **Cooked content**: ~10-20GB per project - **Derived data cache**: ~5-10GB - **Total with project**: ~100-110GB ## Configuration Options ### Change CPU Cores Edit `scripts/install_ue5_5.4.1.sh`: ```bash # Find this line (around line 170): NUM_CORES=4 # Change to desired number: NUM_CORES=8 # Use 8 cores NUM_CORES=2 # Use 2 cores (slower but less memory) ``` ### Build Additional Targets If you need Shipping builds later: ```bash cd ~/UnrealEngine make -j4 UnrealEditor-Linux-Shipping ``` ### Build Templates (Optional) If you need project templates: ```bash cd ~/UnrealEngine make -j4 UnrealEditor UnrealGame ``` ## Further Disk Space Reduction ### 1. Remove Source After Build (Advanced) **Warning**: This prevents rebuilding from source. Only do this if you're certain you won't need to rebuild. ```bash # After successful build, remove source files cd ~/UnrealEngine rm -rf Engine/Source/Editor rm -rf Engine/Source/Developer # Keep Engine/Source/Runtime for runtime features ``` **Savings**: ~5-10GB **Risk**: Cannot rebuild without re-cloning ### 2. Use Symbolic Links for Projects Store projects on a different drive and use symbolic links: ```bash # Create project on larger drive mkdir /mnt/d/Projects/DubaiMetaverse ln -s /mnt/d/Projects/DubaiMetaverse ~/Projects/DubaiMetaverse ``` ### 3. Clean Derived Data Cache Periodically ```bash # Remove Unreal Engine derived data cache rm -rf ~/.config/Epic/UnrealEngine/5.4/DerivedDataCache ``` **Savings**: ~5-10GB **Trade-off**: Assets will need to be recompiled on next launch ### 4. Compress Installation Directory ```bash # Create compressed archive (optional, for backup) cd ~ tar -czf UnrealEngine-5.4.1-backup.tar.gz UnrealEngine/ ``` ## Monitoring Disk Usage ### Check Installation Size ```bash du -sh ~/UnrealEngine ``` ### Check Disk Space ```bash df -h ~ ``` ### Find Large Files ```bash cd ~/UnrealEngine find . -type f -size +100M -exec ls -lh {} \; | sort -k5 -hr | head -20 ``` ## Recommended Settings ### For Development (Current Setup) - **CPU Cores**: 4 - **Build Target**: Development Editor only - **Disk Space**: ~80-100GB - **Build Time**: 4-6 hours ### For Full Build (If Space Available) - **CPU Cores**: 8-16 - **Build Target**: Development + Shipping - **Disk Space**: ~150GB+ - **Build Time**: 2-4 hours ## Troubleshooting ### Out of Disk Space During Build 1. **Clean intermediate files**: ```bash cd ~/UnrealEngine find Engine/Intermediate -type f -name "*.o" -delete ``` 2. **Reduce parallel jobs**: ```bash # Edit script: change NUM_CORES=4 to NUM_CORES=2 ``` 3. **Build incrementally**: ```bash # Build one module at a time (slower but uses less space) make -j1 UnrealEditor ``` ### Build Fails Due to Memory - Reduce CPU cores: `NUM_CORES=2` - Close other applications - Add swap space if needed ## Summary The optimized installation uses: - ✅ **~80-100GB** disk space (vs ~150GB+ full build) - ✅ **4 CPU cores** (configurable) - ✅ **Development Editor only** (sufficient for development) - ✅ **Automatic cleanup** of intermediate files This provides approximately **1/3 of 926GB** usage while maintaining full development capabilities. --- **Version**: 1.0 **Last Updated**: 2024