# Creating Initial Level - CLI Preparation ## After Launching Editor 1. **Create New Level:** - File > New Level - Choose "Empty Level" - Save as: `Content/Maps/MainLevel.umap` 2. **Enable World Partition:** - World Settings > Enable World Partition - Cell Size: 128m x 128m (default) 3. **Set as Default:** - Edit > Project Settings > Game > Default Maps - Set Game Default Map: `/Game/Maps/MainLevel` - Set Editor Startup Map: `/Game/Maps/MainLevel` ## Level is now ready for blockout creation