# Technical Specifications - Dubai Metaverse ## Overview This document provides final technical specifications for the Dubai Metaverse project. ## Engine Specifications ### Unreal Engine - **Version**: 5.4 - **Build**: Latest stable - **Platform**: Windows (Primary) ### Engine Features - **Nanite**: Enabled - **Lumen**: Enabled (GI and Reflections) - **World Partition**: Enabled - **Virtual Shadow Maps**: Enabled - **Movie Render Queue**: Enabled - **PCG**: Enabled - **Chaos Physics**: Enabled - **MetaHuman**: Enabled --- ## System Requirements ### Development - **OS**: Windows 10/11 - **CPU**: Intel i7-9700K / AMD Ryzen 7 3700X or better - **GPU**: NVIDIA RTX 3070 / AMD RX 6800 XT or better (8GB+ VRAM) - **RAM**: 32GB+ - **Storage**: 500GB+ SSD ### Target (End User) - **OS**: Windows 10/11 - **CPU**: Intel i5-10400 / AMD Ryzen 5 3600 or better - **GPU**: NVIDIA RTX 3060 / AMD RX 6600 XT or better (6GB VRAM) - **RAM**: 16GB - **Storage**: 50GB available --- ## Performance Specifications ### Frame Rate - **Target**: 60-90 FPS at 1440p/4K - **Minimum**: 60 FPS - **Measurement**: Unreal Insights ### Memory - **GPU Memory**: <12GB VRAM - **System RAM**: <16GB - **Build Size**: <50GB ### Optimization - **Nanite**: 100% static meshes use Nanite - **LODs**: All non-Nanite assets have LODs - **Streaming**: World Partition streaming optimized - **Materials**: Optimized material complexity --- ## Asset Specifications ### Texture Resolution - **Hero Assets**: 8K (8192x8192) - UDIM - **Primary Buildings**: 4K (4096x4096) - **Background**: 2K (2048x2048) - **Props**: 1K-2K ### Geometry - **Hero Assets**: High-poly (Nanite) - **Primary Buildings**: Optimized with LODs - **Background**: Simplified with LODs ### Materials - **Workflow**: PBR (Physically Based Rendering) - **Texture Sets**: Base Color, Normal, Roughness, Metallic, AO - **Format**: BC7 (color), BC5 (normal) --- ## System Specifications ### Lighting - **Method**: Lumen Global Illumination - **Reflections**: Lumen Reflections - **Shadows**: Virtual Shadow Maps - **Quality**: Epic (or High if performance issues) ### World - **Size**: 3-6 blocks + hero landmark - **Streaming**: World Partition - **Cell Size**: 128m x 128m - **Data Layers**: Organized by system ### Rendering - **Resolution**: 1440p/4K (playable), 8K (cinematic) - **Anti-Aliasing**: Temporal AA - **Post-Process**: Bloom, DOF, Color Grading --- ## Build Specifications ### Build Configuration - **Configuration**: Shipping - **Platform**: Windows - **Optimization**: Full optimization - **Size**: <50GB ### Delivery - **Format**: Windows executable - **Distribution**: [Distribution method] - **Installation**: Standard installation --- ## Documentation ### Complete Documentation All systems are documented in the `docs/` directory. See README.md for complete list. --- **Version**: 1.0 **Last Updated**: [Current Date] **Final Specs Date**: [Date]