# Progress Report - Week 6: Lighting, Atmosphere, & Weather ## Date [Date] ## Week Overview Lumen lighting setup, day/night cycle, and atmospheric effects. ## Completed Tasks ### Lighting Setup - [ ] HDRI sky configured - [ ] Directional light (sun) configured - [ ] Lumen GI settings configured - [ ] Lumen Reflections configured - [ ] Lighting tested and validated ### Day/Night Cycle - [ ] BP_DayNightCycle blueprint created - [ ] Time of day system implemented - [ ] Sunrise preset configured (6:00-8:00) - [ ] Daytime preset configured (8:00-17:00) - [ ] Sunset preset configured (17:00-19:00) - [ ] Night preset configured (19:00-6:00) - [ ] Smooth transitions validated ### Atmosphere - [ ] BP_Atmosphere blueprint created - [ ] Volumetric fog configured - [ ] Humidity simulation implemented - [ ] Atmospheric perspective configured ### Heat Haze - [ ] MFX_HeatHaze material created - [ ] Heat distortion shader implemented - [ ] Heat haze applied to surfaces ### Post-Process - [ ] PP_DubaiCinematic post-process volume created - [ ] Bloom configured - [ ] Chromatic aberration configured - [ ] Depth of field configured - [ ] Color grading LUTs created (time-of-day) ## Progress Metrics - **Lighting Quality**: [Rating]/10 - **Day/Night Cycle**: [X]% complete - **Performance**: [X] FPS - **Visual Quality**: [Rating]/10 ## Issues Encountered ### Technical Issues - [List any technical issues] ### Blockers - [List any blockers] ## Next Steps 1. Refine lighting quality 2. Optimize performance 3. Begin Week 7: Vehicles and water ## Notes [Additional notes] --- **Status**: In Progress **Completion**: [X]%