# Content Directory - Dubai Metaverse This directory contains all Unreal Engine content assets for the Dubai Metaverse project. ## Structure ``` Content/ ├── Maps/ │ ├── Main/ # Main playable level │ ├── Blockout/ # Blockout/graybox levels │ └── Test/ # Test levels ├── Assets/ │ ├── Buildings/ │ │ ├── Hero/ # Hero landmark (Cayan Tower) │ │ ├── Primary/ # Primary buildings (20-40) │ │ └── Background/ # Background buildings │ ├── Vehicles/ # Vehicle assets │ ├── Characters/ │ │ └── MetaHumans/ # MetaHuman assets │ ├── Props/ # Prop assets │ ├── Materials/ │ │ ├── M_BuildingLibrary/ # Shared building materials │ │ ├── M_HeroLandmark/ # Hero asset materials │ │ ├── MFX/ # Effect materials │ │ └── M_Water/ # Water materials │ └── Textures/ │ ├── T_HeroLandmark/ # Hero asset textures (8K) │ ├── T_Buildings/ # Building textures (4K) │ └── T_Props/ # Prop textures (2K) ├── Blueprints/ │ ├── Gameplay/ # Gameplay blueprints │ ├── Vehicles/ # Vehicle blueprints │ ├── AI/ # AI behavior trees │ └── NPCs/ # NPC blueprints ├── PCG/ # Procedural Content Generation graphs ├── Cinematics/ │ ├── Cameras/ # Cine camera assets │ └── Sequences/ # Sequencer sequences └── Audio/ # Audio assets ``` ## Naming Conventions See [NAMING_CONVENTIONS.md](../NAMING_CONVENTIONS.md) for complete naming standards. ## Asset Organization - **Hero Assets**: Content/Assets/Buildings/Hero/ - **Primary Buildings**: Content/Assets/Buildings/Primary/ - **Background Buildings**: Content/Assets/Buildings/Background/ - **Materials**: Content/Assets/Materials/ - **Textures**: Content/Assets/Textures/ ## Import Guidelines 1. Follow naming conventions 2. Organize by category 3. Use appropriate folders 4. Validate assets before committing ## Documentation See [PIPELINE.md](../PIPELINE.md) for asset creation and import workflows.