chore: commit untracked UE/scaffold files (repo cleanup triage 20260707)
Co-authored-by: Cursor <cursoragent@cursor.com>
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97
scripts/setup/setup_blockout.sh
Executable file
97
scripts/setup/setup_blockout.sh
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#!/bin/bash
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#
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# Script Name: setup_blockout.sh
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# Description: Prepare blockout level setup instructions
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# Usage: ./setup_blockout.sh
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# Author: Dubai Metaverse Team
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# Date: 2024
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# Version: 1.0
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set -euo pipefail
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# Configuration
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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PROJECT_ROOT="$(cd "$SCRIPT_DIR/../.." && pwd)"
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echo "=========================================="
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echo "Blockout Level Setup Guide"
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echo "=========================================="
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echo ""
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cat << 'EOF'
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## Blockout Setup Steps
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### 1. Create Main Level
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- Open Unreal Editor
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- File > New Level > Empty Level
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- Save as: Content/Maps/MainLevel
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- Enable World Partition
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### 2. Import OSM Data
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- Run: python3 scripts/data/import_osm_data.py --output data/processed/dubai_marina_buildings.geojson
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- Import GeoJSON to Unreal (may require plugin or conversion)
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- Create building footprint meshes from OSM data
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### 3. Generate Terrain
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- Run: python3 scripts/data/gis_to_unreal.py data/elevation/dem.tif --output data/processed/terrain_heightmap.raw
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- Import heightmap to Landscape tool
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- Create landscape from heightmap
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- Set scale to 1:1 (100 units = 1 meter)
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### 4. Create Building Footprints
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- Use OSM building data
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- Create simple box meshes for each building
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- Place at correct locations
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- Set correct heights (from reference or estimation)
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- Use gray materials for blockout
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### 5. Create Road Network
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- Use OSM road data
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- Create splines for roads
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- Use Road Tool or spline meshes
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- Set road width from reference
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### 6. Add Basic Navigation
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- Add NavMeshBoundsVolume
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- Build navigation mesh
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- Test player navigation
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### 7. Validate Scale
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- Verify 1:1 scale (100 units = 1 meter)
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- Check building heights
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- Verify distances match real-world
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### 8. Test Navigation Flow
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- Place player start
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- Test walking through district
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- Verify navigation works
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- Check for clipping issues
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## Blockout Checklist
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- [ ] Main level created
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- [ ] World Partition enabled
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- [ ] OSM data imported
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- [ ] Terrain generated from elevation data
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- [ ] Building footprints placed
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- [ ] Road network created
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- [ ] Navigation mesh built
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- [ ] Scale validated (1:1)
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- [ ] Navigation flow tested
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- [ ] Blockout reviewed
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## Next Steps After Blockout
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1. Identify exact buildings needed
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2. Create Tier 1 asset list (Hero: Cayan Tower)
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3. Create Tier 2 asset list (Primary buildings)
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4. Begin asset production (Phase 2)
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EOF
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echo ""
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echo "For detailed instructions, see:"
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echo " - docs/planning/BLOCKOUT_REVIEW.md"
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echo " - TASKS/phase1_tasks.md (Week 2)"
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echo ""
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