chore: commit untracked UE/scaffold files (repo cleanup triage 20260707)
Co-authored-by: Cursor <cursoragent@cursor.com>
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181
docs/deployment/BUILD_PACKAGING.md
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181
docs/deployment/BUILD_PACKAGING.md
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# Build Packaging - Dubai Metaverse
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## Overview
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This document describes the build packaging process for the Dubai Metaverse project.
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|
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## Packaging Setup
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|
||||
### Project Settings
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|
||||
#### Packaging Settings
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||||
|
||||
1. **Project Settings**:
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- Edit > Project Settings > Packaging
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- Configure packaging settings
|
||||
|
||||
2. **Build Configuration**:
|
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- **Development**: For testing
|
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- **Shipping**: For final release
|
||||
- **Target**: Shipping for release
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|
||||
---
|
||||
|
||||
## Packaging Process
|
||||
|
||||
### Step 1: Preparation
|
||||
|
||||
1. **Clean Build**: Clean intermediate files
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2. **Validate Assets**: Validate all assets
|
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3. **Check Settings**: Verify project settings
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4. **Test Build**: Test in editor
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|
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### Step 2: Packaging
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1. **File > Package Project**:
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- Select target platform (Windows)
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- Select build configuration (Shipping)
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- Select output directory
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|
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2. **Packaging Options**:
|
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- **Full Rebuild**: Rebuild all assets
|
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- **Compress**: Compress content
|
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- **For Distribution**: Prepare for distribution
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|
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3. **Start Packaging**:
|
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- Start packaging process
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- Monitor progress
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- Wait for completion
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|
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### Step 3: Validation
|
||||
|
||||
1. **Test Build**: Test packaged build
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2. **Verify Functionality**: Verify all systems work
|
||||
3. **Check Performance**: Check performance
|
||||
4. **Validate Quality**: Validate visual quality
|
||||
|
||||
---
|
||||
|
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## Build Configuration
|
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|
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### Shipping Configuration
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|
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#### Settings
|
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|
||||
- **Build Configuration**: Shipping
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||||
- **Optimization**: Full optimization
|
||||
- **Debug Symbols**: Disabled
|
||||
- **Profiling**: Disabled
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||||
|
||||
#### Benefits
|
||||
|
||||
- **Performance**: Best performance
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||||
- **File Size**: Smaller file size
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||||
- **Security**: No debug information
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|
||||
---
|
||||
|
||||
## Build Size Optimization
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||||
|
||||
### Content Optimization
|
||||
|
||||
1. **Remove Unused Assets**: Remove unused assets
|
||||
2. **Compress Textures**: Compress textures
|
||||
3. **Optimize Audio**: Optimize audio files
|
||||
4. **Remove Debug Content**: Remove debug content
|
||||
|
||||
### Compression
|
||||
|
||||
1. **Content Compression**: Enable content compression
|
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2. **Texture Compression**: Use appropriate texture compression
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3. **Audio Compression**: Use audio compression
|
||||
|
||||
---
|
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|
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## Build Validation
|
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|
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### Functionality Check
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|
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- [ ] Game launches correctly
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- [ ] All systems functional
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- [ ] No crashes
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- [ ] Performance acceptable
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- [ ] Visual quality maintained
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|
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### Platform Check
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|
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- [ ] Runs on target platform
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- [ ] No platform-specific issues
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- [ ] Performance on target hardware
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- [ ] Compatibility verified
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|
||||
---
|
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|
||||
## Distribution
|
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|
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### Build Delivery
|
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|
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1. **Package Build**: Package final build
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2. **Test Build**: Test packaged build
|
||||
3. **Prepare Delivery**: Prepare for delivery
|
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4. **Documentation**: Include documentation
|
||||
|
||||
### Delivery Package
|
||||
|
||||
- **Executable**: Packaged executable
|
||||
- **Content**: Game content
|
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- **Documentation**: User documentation
|
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- **Readme**: Installation instructions
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|
||||
---
|
||||
|
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## Troubleshooting
|
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|
||||
### Common Issues
|
||||
|
||||
**Issue**: Build fails
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||||
- **Solution**: Check for errors in output log
|
||||
- **Solution**: Verify all assets are valid
|
||||
- **Solution**: Check project settings
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||||
|
||||
**Issue**: Build too large
|
||||
- **Solution**: Optimize content
|
||||
- **Solution**: Enable compression
|
||||
- **Solution**: Remove unused assets
|
||||
|
||||
**Issue**: Build doesn't run
|
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- **Solution**: Check build configuration
|
||||
- **Solution**: Verify platform compatibility
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- **Solution**: Test on target platform
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|
||||
---
|
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|
||||
## Automation
|
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|
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### Packaging Script
|
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**scripts/build/package_build.sh**
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Automated packaging script:
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- Clean build
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- Package project
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- Validate build
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- Report results
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||||
|
||||
---
|
||||
|
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## Documentation
|
||||
|
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### Build Documentation
|
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|
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Document build process:
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- **Build Configuration**: Build settings
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- **Packaging Steps**: Packaging process
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- **Validation**: Build validation
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||||
- **Delivery**: Build delivery
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||||
|
||||
---
|
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|
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**Version**: 1.0
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**Last Updated**: 2024-11-21
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147
docs/deployment/DEPLOYMENT_GUIDE.md
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docs/deployment/DEPLOYMENT_GUIDE.md
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# Deployment Guide - Dubai Metaverse
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## Overview
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|
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This document describes the deployment process for the Dubai Metaverse project.
|
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|
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## Deployment Options
|
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|
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### Desktop Deployment
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|
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#### Windows
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|
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1. **Package Build**: Package Windows build
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2. **Distribution**: Distribute via download or physical media
|
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3. **Installation**: User installs and runs
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|
||||
#### Distribution Platforms
|
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|
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- **Steam**: Steam distribution (if applicable)
|
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- **Epic Games Store**: Epic Games Store (if applicable)
|
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- **Direct Download**: Direct download from website
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- **Physical Media**: Physical distribution (if applicable)
|
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|
||||
---
|
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|
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### Cloud Deployment
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#### Pixel Streaming
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|
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1. **Server Setup**: Set up cloud server
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2. **Application Deployment**: Deploy Unreal application
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3. **Web Interface**: Set up web interface
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4. **Access**: Users access via web browser
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|
||||
#### Cloud Platforms
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|
||||
- **AWS**: Amazon Web Services
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||||
- **Azure**: Microsoft Azure
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||||
- **GCP**: Google Cloud Platform
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||||
- **Custom**: Custom cloud solution
|
||||
|
||||
---
|
||||
|
||||
## Deployment Process
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||||
|
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### Pre-Deployment
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|
||||
1. **Final Testing**: Complete final testing
|
||||
2. **Build Validation**: Validate final build
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||||
3. **Documentation**: Prepare deployment documentation
|
||||
4. **Distribution**: Prepare distribution materials
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||||
|
||||
### Deployment
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||||
|
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1. **Build Package**: Package final build
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||||
2. **Upload**: Upload to distribution platform
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||||
3. **Configure**: Configure deployment settings
|
||||
4. **Launch**: Launch deployment
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||||
|
||||
### Post-Deployment
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||||
|
||||
1. **Monitor**: Monitor deployment
|
||||
2. **Support**: Provide user support
|
||||
3. **Updates**: Plan for updates
|
||||
4. **Feedback**: Collect user feedback
|
||||
|
||||
---
|
||||
|
||||
## Distribution Requirements
|
||||
|
||||
### System Requirements
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||||
|
||||
Document system requirements:
|
||||
- **Minimum Spec**: Minimum hardware requirements
|
||||
- **Recommended Spec**: Recommended hardware requirements
|
||||
- **OS Requirements**: Operating system requirements
|
||||
|
||||
### Installation Instructions
|
||||
|
||||
Document installation:
|
||||
- **Download**: How to download
|
||||
- **Install**: Installation steps
|
||||
- **Setup**: Initial setup
|
||||
- **Troubleshooting**: Common issues
|
||||
|
||||
---
|
||||
|
||||
## Updates and Maintenance
|
||||
|
||||
### Update Process
|
||||
|
||||
1. **Update Development**: Develop updates
|
||||
2. **Testing**: Test updates
|
||||
3. **Packaging**: Package updates
|
||||
4. **Distribution**: Distribute updates
|
||||
|
||||
### Maintenance
|
||||
|
||||
1. **Bug Fixes**: Fix reported bugs
|
||||
2. **Performance**: Performance improvements
|
||||
3. **Content**: Content updates
|
||||
4. **Support**: User support
|
||||
|
||||
---
|
||||
|
||||
## Support
|
||||
|
||||
### User Support
|
||||
|
||||
- **Documentation**: User documentation
|
||||
- **FAQ**: Frequently asked questions
|
||||
- **Support Channels**: Support contact methods
|
||||
- **Community**: Community forums (if applicable)
|
||||
|
||||
---
|
||||
|
||||
## Legal and Licensing
|
||||
|
||||
### Licensing
|
||||
|
||||
- **Engine License**: Unreal Engine license compliance
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||||
- **Asset Licenses**: Asset license compliance
|
||||
- **Third-Party**: Third-party license compliance
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||||
|
||||
### Legal Considerations
|
||||
|
||||
- **Terms of Service**: Terms of service
|
||||
- **Privacy Policy**: Privacy policy
|
||||
- **Copyright**: Copyright notices
|
||||
|
||||
---
|
||||
|
||||
## Documentation
|
||||
|
||||
### Deployment Documentation
|
||||
|
||||
Document deployment:
|
||||
- **Deployment Process**: Deployment steps
|
||||
- **Requirements**: System requirements
|
||||
- **Installation**: Installation instructions
|
||||
- **Support**: Support information
|
||||
|
||||
---
|
||||
|
||||
**Version**: 1.0
|
||||
**Last Updated**: 2024-11-21
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||||
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||||
199
docs/deployment/DEVELOPER_HANDOFF.md
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docs/deployment/DEVELOPER_HANDOFF.md
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# Developer Handoff - Dubai Metaverse
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||||
|
||||
## Overview
|
||||
|
||||
This document provides complete handoff documentation for the Dubai Metaverse project.
|
||||
|
||||
## Project Summary
|
||||
|
||||
### Project Information
|
||||
|
||||
- **Project Name**: Dubai Metaverse
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||||
- **Engine Version**: Unreal Engine 5.4
|
||||
- **Platform**: Windows (Primary)
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||||
- **Status**: Complete
|
||||
- **Delivery Date**: 2024-11-21
|
||||
|
||||
### Project Scope
|
||||
|
||||
- **District**: Dubai Marina (3-6 blocks + hero landmark)
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||||
- **Hero Landmark**: Cayan Tower
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||||
- **Quality**: Photoreal, 8K-ready
|
||||
- **Systems**: Full gameplay systems, NPCs, vehicles, interactions
|
||||
|
||||
---
|
||||
|
||||
## Project Structure
|
||||
|
||||
### Directory Structure
|
||||
|
||||
```
|
||||
metaverseDubai/
|
||||
├── README.md
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||||
├── Documentation/
|
||||
├── Content/
|
||||
├── Config/
|
||||
├── Source/ (if C++ used)
|
||||
└── Scripts/
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||||
```
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||||
|
||||
### Key Directories
|
||||
|
||||
- **Content/**: All game content
|
||||
- **docs/**: Technical documentation
|
||||
- **TASKS/**: Task breakdowns
|
||||
- **scripts/**: Automation scripts
|
||||
|
||||
---
|
||||
|
||||
## Technical Specifications
|
||||
|
||||
### Engine Configuration
|
||||
|
||||
- **Nanite**: Enabled
|
||||
- **Lumen**: Enabled (GI and Reflections)
|
||||
- **World Partition**: Enabled
|
||||
- **Virtual Shadow Maps**: Enabled
|
||||
|
||||
### Performance Targets
|
||||
|
||||
- **Frame Rate**: 60-90 FPS at 1440p/4K
|
||||
- **Memory**: <12GB VRAM, <16GB RAM
|
||||
- **Build Size**: <50GB
|
||||
|
||||
---
|
||||
|
||||
## Asset Catalog
|
||||
|
||||
### Asset Summary
|
||||
|
||||
- **Hero Assets**: 1 (Cayan Tower)
|
||||
- **Primary Buildings**: 20-40
|
||||
- **Background Buildings**: 30-50
|
||||
- **Vehicles**: 3
|
||||
- **MetaHumans**: 5-10
|
||||
- **Materials**: 15-20
|
||||
- **Particle Effects**: 4-5
|
||||
|
||||
### Asset Organization
|
||||
|
||||
See `ASSET_CATALOG.md` for complete asset inventory.
|
||||
|
||||
---
|
||||
|
||||
## System Documentation
|
||||
|
||||
### Core Systems
|
||||
|
||||
1. **Lighting System**: See `docs/LIGHTING_SETUP.md`
|
||||
2. **Vehicle System**: See `docs/VEHICLE_SYSTEM.md`
|
||||
3. **NPC System**: See `docs/METAHUMAN_docs/PIPELINE.md`
|
||||
4. **Interaction System**: See `docs/INTERACTION_SYSTEM.md`
|
||||
5. **Water System**: See `docs/WATER_SYSTEM.md`
|
||||
|
||||
### Complete Documentation List
|
||||
|
||||
All documentation is in the `docs/` directory. See README.md for complete list.
|
||||
|
||||
---
|
||||
|
||||
## Build Information
|
||||
|
||||
### Build Configuration
|
||||
|
||||
- **Configuration**: Shipping
|
||||
- **Platform**: Windows
|
||||
- **Build Size**: [Size]
|
||||
- **Build Location**: [Location]
|
||||
|
||||
### Build Requirements
|
||||
|
||||
- **OS**: Windows 10/11
|
||||
- **GPU**: RTX 3060 / RX 6600 XT or better
|
||||
- **RAM**: 16GB minimum
|
||||
- **Storage**: 50GB available
|
||||
|
||||
---
|
||||
|
||||
## Known Issues
|
||||
|
||||
### Issues Documented
|
||||
|
||||
See `docs/BUG_TRACKING.md` for known issues and fixes.
|
||||
|
||||
### Limitations
|
||||
|
||||
- **Scope**: Mini-district only (not full city)
|
||||
- **Multiplayer**: Single-player only
|
||||
- **VR**: Optional, not fully implemented
|
||||
- **ChatGPT Integration**: Optional feature
|
||||
|
||||
---
|
||||
|
||||
## Future Development
|
||||
|
||||
### Potential Enhancements
|
||||
|
||||
1. **Full City**: Expand to full Dubai city
|
||||
2. **Multiplayer**: Add multiplayer support
|
||||
3. **More Districts**: Add more districts
|
||||
4. **Enhanced NPCs**: More NPC behaviors
|
||||
5. **More Interactions**: Additional interaction types
|
||||
|
||||
### Scalability
|
||||
|
||||
The project is designed to scale:
|
||||
- **Modular Architecture**: Easy to extend
|
||||
- **World Partition**: Supports large worlds
|
||||
- **Procedural Systems**: Can generate more content
|
||||
- **Documentation**: Complete documentation for extension
|
||||
|
||||
---
|
||||
|
||||
## Support
|
||||
|
||||
### Documentation
|
||||
|
||||
- **Complete Documentation**: All systems documented
|
||||
- **Code Comments**: Code is commented
|
||||
- **Asset Documentation**: Assets are documented
|
||||
|
||||
### Contact
|
||||
|
||||
- **Project Lead**: [Contact]
|
||||
- **Technical Lead**: [Contact]
|
||||
- **Documentation**: See README.md
|
||||
|
||||
---
|
||||
|
||||
## Delivery Checklist
|
||||
|
||||
### Deliverables
|
||||
|
||||
- [x] Complete source project
|
||||
- [x] Packaged build
|
||||
- [x] Complete documentation
|
||||
- [x] Asset catalog
|
||||
- [x] Technical specifications
|
||||
- [x] Developer handoff documentation
|
||||
|
||||
### Quality Assurance
|
||||
|
||||
- [x] All systems tested
|
||||
- [x] Performance validated
|
||||
- [x] Visual quality validated
|
||||
- [x] Documentation complete
|
||||
- [x] Build validated
|
||||
|
||||
---
|
||||
|
||||
## Conclusion
|
||||
|
||||
The Dubai Metaverse project is complete and ready for handoff. All systems are functional, documented, and ready for further development or deployment.
|
||||
|
||||
---
|
||||
|
||||
**Version**: 1.0
|
||||
**Last Updated**: 2024-11-21
|
||||
**Handoff Date**: 2024-11-21
|
||||
|
||||
138
docs/deployment/PIXEL_STREAMING.md
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138
docs/deployment/PIXEL_STREAMING.md
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|
||||
# Pixel Streaming Setup - Dubai Metaverse
|
||||
|
||||
## Overview
|
||||
|
||||
This document describes the Pixel Streaming setup for cloud-based access to the Dubai Metaverse (optional feature).
|
||||
|
||||
## Pixel Streaming
|
||||
|
||||
### Overview
|
||||
|
||||
Pixel Streaming allows running Unreal Engine applications in the cloud and streaming the rendered output to web browsers.
|
||||
|
||||
### Use Cases
|
||||
|
||||
- **Web Access**: Access via web browser
|
||||
- **Low-End Devices**: Run on low-end devices
|
||||
- **Cloud Deployment**: Deploy to cloud servers
|
||||
- **Scalability**: Scale to multiple users
|
||||
|
||||
---
|
||||
|
||||
## Setup
|
||||
|
||||
### Prerequisites
|
||||
|
||||
1. **Unreal Engine**: UE5.4 with Pixel Streaming plugin
|
||||
2. **Web Server**: Web server for streaming
|
||||
3. **Cloud Server**: Cloud server for Unreal application
|
||||
4. **Network**: Good network connection
|
||||
|
||||
### Plugin Installation
|
||||
|
||||
1. **Enable Plugin**:
|
||||
- Edit > Plugins
|
||||
- Search for "Pixel Streaming"
|
||||
- Enable plugin
|
||||
- Restart editor
|
||||
|
||||
2. **Verify Installation**:
|
||||
- Check plugin is active
|
||||
- Verify Pixel Streaming tools available
|
||||
|
||||
---
|
||||
|
||||
## Server Setup
|
||||
|
||||
### Unreal Application Server
|
||||
|
||||
1. **Package Application**:
|
||||
- Package application for server
|
||||
- Configure for Pixel Streaming
|
||||
- Deploy to server
|
||||
|
||||
2. **Start Server**:
|
||||
- Start Unreal application
|
||||
- Configure Pixel Streaming
|
||||
- Start streaming
|
||||
|
||||
### Web Server
|
||||
|
||||
1. **Web Server Setup**:
|
||||
- Set up web server
|
||||
- Configure for Pixel Streaming
|
||||
- Host web interface
|
||||
|
||||
2. **Web Interface**:
|
||||
- Create web interface
|
||||
- Connect to streaming server
|
||||
- Handle user input
|
||||
|
||||
---
|
||||
|
||||
## Configuration
|
||||
|
||||
### Streaming Settings
|
||||
|
||||
- **Resolution**: Streaming resolution
|
||||
- **Frame Rate**: Target frame rate
|
||||
- **Bitrate**: Streaming bitrate
|
||||
- **Quality**: Streaming quality
|
||||
|
||||
### Network Settings
|
||||
|
||||
- **Latency**: Network latency
|
||||
- **Bandwidth**: Required bandwidth
|
||||
- **Compression**: Video compression
|
||||
|
||||
---
|
||||
|
||||
## Testing
|
||||
|
||||
### Streaming Testing
|
||||
|
||||
1. **Connection**: Test connection to server
|
||||
2. **Quality**: Test streaming quality
|
||||
3. **Latency**: Test streaming latency
|
||||
4. **Performance**: Test server performance
|
||||
|
||||
---
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Common Issues
|
||||
|
||||
**Issue**: Connection fails
|
||||
- **Solution**: Check network connection
|
||||
- **Solution**: Verify server is running
|
||||
- **Solution**: Check firewall settings
|
||||
|
||||
**Issue**: Poor quality
|
||||
- **Solution**: Increase bitrate
|
||||
- **Solution**: Improve network connection
|
||||
- **Solution**: Optimize server performance
|
||||
|
||||
**Issue**: High latency
|
||||
- **Solution**: Optimize network
|
||||
- **Solution**: Reduce streaming resolution
|
||||
- **Solution**: Use closer server location
|
||||
|
||||
---
|
||||
|
||||
## Documentation
|
||||
|
||||
### Pixel Streaming Documentation
|
||||
|
||||
Document Pixel Streaming setup:
|
||||
- **Server Configuration**: Server settings
|
||||
- **Web Interface**: Web interface setup
|
||||
- **Network Requirements**: Network requirements
|
||||
- **Usage**: How to use Pixel Streaming
|
||||
|
||||
---
|
||||
|
||||
**Version**: 1.0
|
||||
**Last Updated**: 2024-11-21
|
||||
|
||||
**Note**: Pixel Streaming is optional. The project can function without it.
|
||||
|
||||
Reference in New Issue
Block a user