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docs/PERFORMANCE_OPTIMIZATION.md
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docs/PERFORMANCE_OPTIMIZATION.md
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# Performance Optimization - Dubai Metaverse
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## Overview
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This document describes performance optimization strategies and techniques for the Dubai Metaverse project.
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## Performance Targets
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### Frame Rate
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- **Target**: 60-90 FPS at 1440p/4K
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- **Minimum**: 60 FPS
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- **Measurement**: Unreal Insights, Stat FPS
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### Memory
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- **GPU Memory**: <12GB VRAM
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- **System RAM**: <16GB
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- **Measurement**: Unreal Insights, Stat Memory
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---
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## Optimization Strategies
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### Nanite Optimization
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#### Usage
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- **Enable Nanite**: Enable for all static meshes
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- **Target**: 100% of static meshes use Nanite
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- **Benefit**: High-poly geometry without performance penalty
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#### Optimization
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1. **Clustering**: Optimize Nanite clustering
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2. **Streaming**: Use texture streaming
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3. **Distance Culling**: Cull distant Nanite meshes
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---
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### LOD System
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#### Non-Nanite Assets
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- **LOD Generation**: Generate LODs for non-Nanite assets
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- **LOD Count**: LOD0-3 for primary, LOD0-2 for background
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- **LOD Distance**: Optimize LOD transition distances
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#### LOD Settings
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- **LOD0**: Full detail (close)
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- **LOD1**: Reduced detail (medium)
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- **LOD2**: Simplified (far)
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- **LOD3**: Minimal (very far)
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---
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### World Partition Optimization
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#### Streaming
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- **Cell Size**: Optimize cell size (128m default)
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- **Loading Range**: Optimize loading range per cell
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- **Streaming Budget**: Set streaming budget
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#### Data Layers
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- **Organization**: Organize by system (buildings, props, etc.)
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- **Streaming**: Optimize data layer streaming
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- **Culling**: Use distance culling
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---
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### Material Optimization
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#### Shader Complexity
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- **Instructions**: Minimize shader instructions
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- **Texture Sampling**: Optimize texture sampling
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- **Parameters**: Limit exposed parameters
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#### Shared Materials
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- **Use Shared Materials**: Use shared materials where possible
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- **Material Instances**: Use instances for variations
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- **Material Count**: Minimize unique material count
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---
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### Lighting Optimization
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#### Lumen Quality
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- **Final Gather Quality**: Adjust based on performance
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- **Reflection Quality**: Adjust based on performance
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- **View Distance**: Optimize view distance
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#### Shadow Optimization
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- **Virtual Shadow Maps**: Use for performance
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- **Shadow Resolution**: Adjust based on performance
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- **Shadow Distance**: Optimize shadow distance
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#### Light Count
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- **Minimize Dynamic Lights**: Use static lights where possible
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- **Light Complexity**: Optimize light complexity
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- **Culling**: Use distance culling
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---
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### Texture Optimization
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#### Resolution
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- **Hero Assets**: 8K (necessary for quality)
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- **Primary Buildings**: 4K
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- **Background**: 2K
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- **Props**: 1K-2K based on size
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#### Streaming
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- **Texture Streaming**: Enable texture streaming
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- **Virtual Textures**: Use for large textures (optional)
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- **Mip Maps**: Generate mip maps
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#### Compression
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- **Format**: Use appropriate compression
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- **Base Color**: BC7 (DXT5)
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- **Normal**: BC5
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- **Other**: BC7
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---
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### Particle Optimization
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#### Spawn Rate
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- **Optimize Spawn Rate**: Reduce if needed
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- **Lifetime**: Optimize particle lifetime
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- **LODs**: Use LODs for particles
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#### GPU Particles
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- **Use GPU Particles**: For better performance
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- **Limit Count**: Limit particle count
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- **Optimize Shaders**: Optimize particle shaders
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---
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### NPC Optimization
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#### Count
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- **NPC Density**: Optimize NPC count
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- **Distance Culling**: Cull distant NPCs
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- **LODs**: Use LODs for NPCs
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#### Behavior
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- **Update Frequency**: Optimize behavior tree updates
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- **Perception**: Optimize perception checks
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- **Pathfinding**: Optimize pathfinding
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---
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## Performance Profiling
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### Unreal Insights
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#### Setup
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1. **Enable Insights**: Enable Unreal Insights
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2. **Start Session**: Start profiling session
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3. **Play**: Play in editor or packaged build
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4. **Stop**: Stop profiling
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5. **Analyze**: Analyze results
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#### Metrics
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- **Frame Time**: Frame time breakdown
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- **Draw Calls**: Draw call count
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- **GPU Time**: GPU time breakdown
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- **Memory**: Memory usage
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---
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### Stat Commands
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#### Frame Rate
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- **Stat FPS**: Display FPS
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- **Stat Unit**: Display frame time breakdown
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#### Rendering
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- **Stat RHI**: Display rendering stats
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- **Stat SceneRendering**: Display scene rendering stats
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#### Memory
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- **Stat Memory**: Display memory usage
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- **Stat Streaming**: Display streaming stats
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---
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## Optimization Checklist
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### Pre-Optimization
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- [ ] Profile baseline performance
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- [ ] Identify bottlenecks
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- [ ] Set optimization priorities
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### Optimization
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- [ ] Enable Nanite for all static meshes
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- [ ] Generate LODs for non-Nanite assets
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- [ ] Optimize World Partition streaming
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- [ ] Optimize material complexity
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- [ ] Optimize texture resolution and streaming
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- [ ] Optimize lighting settings
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- [ ] Optimize particle systems
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- [ ] Optimize NPC count and behavior
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### Post-Optimization
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- [ ] Profile optimized performance
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- [ ] Validate performance targets met
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- [ ] Test on target hardware
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- [ ] Document optimization changes
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---
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## Performance Testing
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### Test Scenarios
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1. **Empty Level**: Baseline performance
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2. **Full District**: Complete district loaded
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3. **Cinematic Camera**: Camera movement
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4. **Vehicle Driving**: Vehicle physics
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5. **NPC Crowd**: Multiple NPCs
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### Test Hardware
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- **Minimum Spec**: RTX 3060 / RX 6600 XT
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- **Recommended Spec**: RTX 3070 / RX 6800 XT
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- **High-End Spec**: RTX 4080 / RX 7900 XTX
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---
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## Troubleshooting
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### Common Issues
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**Issue**: Low frame rate
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- **Solution**: Profile to identify bottlenecks
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- **Solution**: Optimize identified areas
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- **Solution**: Reduce quality settings if needed
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**Issue**: High memory usage
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- **Solution**: Optimize texture resolution
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- **Solution**: Enable texture streaming
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- **Solution**: Reduce asset count
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**Issue**: Stuttering
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- **Solution**: Optimize streaming
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- **Solution**: Reduce asset loading
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- **Solution**: Optimize World Partition
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---
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## Performance Budget
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### Per System
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- **Rendering**: 60% of frame time
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- **Lighting (Lumen)**: 20% of frame time
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- **Physics**: 5% of frame time
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- **AI/NPCs**: 5% of frame time
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- **Other**: 10% of frame time
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### Optimization Priority
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1. **Rendering**: Highest priority
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2. **Lighting**: High priority
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3. **Physics**: Medium priority
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4. **AI/NPCs**: Medium priority
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5. **Other**: Low priority
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---
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## Documentation
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### Optimization Documentation
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Document optimization changes:
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- **Changes Made**: What was optimized
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- **Performance Impact**: Performance improvement
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- **Settings**: Optimization settings
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- **Notes**: Additional notes
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---
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**Version**: 1.0
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**Last Updated**: [Current Date]
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