Initial commit: Complete project foundation with all documentation, scripts, and project structure
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PLUGINS.md
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PLUGINS.md
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# Plugins Guide - Dubai Metaverse
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## Overview
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This document lists all required and optional plugins for the Dubai Metaverse project, along with installation and configuration instructions.
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## Required Plugins
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### 1. Procedural Content Generation Framework
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**Status**: Built-in (included with UE5.4)
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**Purpose**: Procedural placement of buildings, props, vegetation, and other content.
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**Installation**:
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1. **Edit > Plugins**
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2. Search for "Procedural Content Generation Framework"
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3. Enable the plugin
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4. Restart editor
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**Configuration**:
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- No additional configuration required
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- Create PCG graphs in Content Browser
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- See `docs/PCG_WORKFLOW.md` for usage
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**Usage**:
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- Building placement
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- Road props (lamp posts, barriers)
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- Vegetation placement
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- Traffic generation
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---
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### 2. Virtual Production Tools
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**Status**: Built-in (included with UE5.4)
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**Purpose**: Cinematic tools, camera systems, and virtual production features.
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**Installation**:
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1. **Edit > Plugins**
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2. Search for "Virtual Production Tools"
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3. Enable the plugin
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4. Restart editor
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**Configuration**:
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- No additional configuration required
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- Use Sequencer for cinematics
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- Use Cine Camera Actors for shots
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**Usage**:
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- Cinematic sequences
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- Camera systems
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- Virtual production workflows
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---
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### 3. Movie Render Queue
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**Status**: Built-in (included with UE5.4)
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**Purpose**: High-quality offline rendering for 8K cinematics.
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**Installation**:
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1. **Edit > Plugins**
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2. Search for "Movie Render Queue"
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3. Enable the plugin
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4. Restart editor
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**Configuration**:
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1. **Window > Movie Render Queue**
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2. Create render presets
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3. Configure output settings (8K EXR, 4K MP4)
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4. See `docs/CINEMATIC_PIPELINE.md` for details
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**Usage**:
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- 8K EXR cinematic rendering
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- 4K MP4 output
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- Additional render passes (motion vectors, depth, normals)
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---
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## Optional Plugins
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### 4. OpenXR
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**Status**: Built-in (included with UE5.4)
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**Purpose**: VR support for immersive exploration (optional).
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**Installation**:
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1. **Edit > Plugins**
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2. Search for "OpenXR"
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3. Enable the plugin
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4. Restart editor
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**Configuration**:
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- Requires VR headset (Meta Quest, HTC Vive, etc.)
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- Configure VR settings in project settings
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- See `docs/VR_SETUP.md` for details
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**Usage**:
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- VR exploration mode
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- Immersive experience
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- Optional feature for demo
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---
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### 5. Houdini Engine
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**Status**: External (requires Houdini installation)
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**Purpose**: Import Houdini Digital Assets (HDAs) for procedural generation.
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**Installation**:
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1. Install Houdini (SideFX)
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2. **Edit > Plugins**
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3. Search for "Houdini Engine"
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4. Enable the plugin
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5. Configure Houdini installation path
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6. Restart editor
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**Configuration**:
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- Set Houdini installation path in plugin settings
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- Verify Houdini Engine version compatibility
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- See `docs/HOUDINI_PIPELINE.md` for workflow
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**Usage**:
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- Import Houdini HDAs
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- Procedural building generation
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- Road network generation
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- Terrain sculpting
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**Requirements**:
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- Houdini installed on system
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- Compatible Houdini version (check UE5.4 compatibility)
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---
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### 6. Datasmith
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**Status**: Built-in (included with UE5.4)
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**Purpose**: Import CAD and architectural data.
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**Installation**:
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1. **Edit > Plugins**
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2. Search for "Datasmith"
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3. Enable the plugin
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4. Restart editor
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**Configuration**:
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- No additional configuration required
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- Use Datasmith exporter from source software
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- Import .udatasmith files
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**Usage**:
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- Import architectural CAD data
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- Import building models from Revit, SketchUp, etc.
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- Convert to Unreal format
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---
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## Third-Party Plugins (Optional)
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### 7. Runtime Virtual Texturing
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**Status**: Built-in (included with UE5.4)
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**Purpose**: Virtual texturing for large worlds (optional optimization).
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**Installation**:
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1. **Edit > Plugins**
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2. Search for "Runtime Virtual Texturing"
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3. Enable the plugin
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4. Restart editor
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**Configuration**:
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- Set up virtual texture volumes
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- Configure texture streaming
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- See Unreal documentation for details
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**Usage**:
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- Large world texture optimization
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- Reduced memory usage
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- Optional performance optimization
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---
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## Plugin Management
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### Enabling/Disabling Plugins
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1. **Edit > Plugins**
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2. Search for plugin name
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3. Check/uncheck to enable/disable
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4. Restart editor if required
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### Plugin Dependencies
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Some plugins have dependencies:
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- **Movie Render Queue** may require **Virtual Production Tools**
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- **OpenXR** requires VR hardware
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- **Houdini Engine** requires Houdini installation
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### Plugin Updates
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- Plugins are updated with engine updates
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- Check Epic Games Launcher for engine updates
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- Third-party plugins may require separate updates
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## Validation
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### Plugin Verification
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After enabling plugins, verify:
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1. **No Errors**: Check for plugin errors in Output Log
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2. **Features Available**: Verify plugin features are accessible
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3. **Performance**: Ensure plugins don't cause performance issues
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4. **Compatibility**: Verify plugin compatibility with UE5.4
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### Testing Plugins
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1. **PCG**: Create a test PCG graph
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2. **Movie Render Queue**: Test render a simple sequence
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3. **Houdini Engine**: Import a test HDA (if using)
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4. **OpenXR**: Test VR mode (if using)
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## Troubleshooting
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### Plugin Won't Enable
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- **Solution**: Check plugin compatibility with UE5.4
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- **Solution**: Verify plugin is not conflicting with other plugins
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- **Solution**: Check for plugin updates
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- **Solution**: Restart editor
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### Plugin Causing Errors
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- **Solution**: Check Output Log for error messages
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- **Solution**: Disable plugin and re-enable
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- **Solution**: Update plugin or engine version
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- **Solution**: Check plugin documentation
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### Plugin Not Working
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- **Solution**: Verify plugin is properly installed
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- **Solution**: Check plugin settings/configuration
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- **Solution**: Review plugin documentation
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- **Solution**: Check for known issues in plugin forums
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## Plugin List Summary
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### Required Plugins
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| Plugin | Status | Purpose |
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|--------|--------|---------|
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| Procedural Content Generation Framework | Built-in | Procedural content placement |
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| Virtual Production Tools | Built-in | Cinematic tools |
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| Movie Render Queue | Built-in | 8K cinematic rendering |
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### Optional Plugins
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| Plugin | Status | Purpose |
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|--------|--------|---------|
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| OpenXR | Built-in | VR support |
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| Houdini Engine | External | Houdini integration |
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| Datasmith | Built-in | CAD import |
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| Runtime Virtual Texturing | Built-in | Texture optimization |
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---
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**Version**: 1.0
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**Last Updated**: [Current Date]
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