Initial commit: Complete project foundation with all documentation, scripts, and project structure
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# Content Directory - Dubai Metaverse
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This directory contains all Unreal Engine content assets for the Dubai Metaverse project.
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## Structure
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```
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Content/
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├── Maps/
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│ ├── Main/ # Main playable level
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│ ├── Blockout/ # Blockout/graybox levels
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│ └── Test/ # Test levels
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├── Assets/
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│ ├── Buildings/
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│ │ ├── Hero/ # Hero landmark (Cayan Tower)
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│ │ ├── Primary/ # Primary buildings (20-40)
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│ │ └── Background/ # Background buildings
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│ ├── Vehicles/ # Vehicle assets
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│ ├── Characters/
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│ │ └── MetaHumans/ # MetaHuman assets
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│ ├── Props/ # Prop assets
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│ ├── Materials/
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│ │ ├── M_BuildingLibrary/ # Shared building materials
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│ │ ├── M_HeroLandmark/ # Hero asset materials
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│ │ ├── MFX/ # Effect materials
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│ │ └── M_Water/ # Water materials
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│ └── Textures/
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│ ├── T_HeroLandmark/ # Hero asset textures (8K)
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│ ├── T_Buildings/ # Building textures (4K)
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│ └── T_Props/ # Prop textures (2K)
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├── Blueprints/
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│ ├── Gameplay/ # Gameplay blueprints
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│ ├── Vehicles/ # Vehicle blueprints
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│ ├── AI/ # AI behavior trees
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│ └── NPCs/ # NPC blueprints
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├── PCG/ # Procedural Content Generation graphs
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├── Cinematics/
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│ ├── Cameras/ # Cine camera assets
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│ └── Sequences/ # Sequencer sequences
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└── Audio/ # Audio assets
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```
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## Naming Conventions
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See [NAMING_CONVENTIONS.md](../NAMING_CONVENTIONS.md) for complete naming standards.
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## Asset Organization
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- **Hero Assets**: Content/Assets/Buildings/Hero/
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- **Primary Buildings**: Content/Assets/Buildings/Primary/
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- **Background Buildings**: Content/Assets/Buildings/Background/
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- **Materials**: Content/Assets/Materials/
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- **Textures**: Content/Assets/Textures/
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## Import Guidelines
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1. Follow naming conventions
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2. Organize by category
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3. Use appropriate folders
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4. Validate assets before committing
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## Documentation
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See [PIPELINE.md](../PIPELINE.md) for asset creation and import workflows.
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