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metaverseDubai/docs/GLOSSARY.md

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# Glossary - Dubai Metaverse
## Terms and Definitions
### A
**Asset** - Any content file used in the project (models, textures, materials, blueprints, etc.)
**Asset Pipeline** - The workflow for creating, importing, and managing assets in the project
### B
**Blueprint** - Unreal Engine's visual scripting system for creating gameplay logic without code
**Blockout** - Initial graybox/placeholder geometry used to establish layout and scale before final assets
### C
**Chaos Physics** - Unreal Engine 5's physics system, used for vehicle simulation
**Cinematic** - Pre-rendered or scripted sequences, typically for trailers or cutscenes
**Cook** - Process of converting and optimizing content for a specific platform
### D
**DEM (Digital Elevation Model)** - Geospatial data representing terrain elevation
**Derived Data Cache** - Cached processed versions of assets for faster loading
### E
**Editor** - Unreal Editor, the main development environment
**EXR** - High dynamic range image format used for 8K cinematic output
### F
**FBX** - 3D model file format commonly used for importing assets
### G
**GIS (Geographic Information System)** - System for capturing and analyzing geospatial data
**Git LFS (Large File Storage)** - Git extension for version controlling large files
### H
**HDA (Houdini Digital Asset)** - Procedural asset created in Houdini
**Hero Asset** - High-detail, prominently featured asset (e.g., Cayan Tower)
### L
**LOD (Level of Detail)** - Multiple versions of an asset with different polygon counts for performance
**Lumen** - Unreal Engine 5's global illumination system
### M
**Material** - Shader definition that controls how surfaces appear and react to light
**MetaHuman** - Epic Games' high-fidelity digital human creation system
**Movie Render Queue (MRQ)** - Unreal Engine's system for high-quality offline rendering
### N
**Nanite** - Unreal Engine 5's virtualized geometry system for high-poly meshes
**NeRF (Neural Radiance Fields)** - AI technique for 3D scene reconstruction from images
**NPC (Non-Player Character)** - Computer-controlled character in the world
### O
**OSM (OpenStreetMap)** - Open-source mapping data used for building footprints
### P
**PCG (Procedural Content Generation)** - Unreal Engine 5's system for procedurally placing content
**Photogrammetry** - Technique for creating 3D models from photographs
**Pixel Streaming** - Technology for streaming Unreal Engine applications to web browsers
**PBR (Physically Based Rendering)** - Material workflow that simulates real-world light behavior
### Q
**Quixel Megascans** - Library of photorealistic 3D assets and textures
### R
**Rasterio** - Python library for reading and writing geospatial raster data
### S
**Shipping Build** - Optimized build configuration for final release
**Spline** - Curved path used for roads, rivers, or other linear features
### T
**Template** - Pre-configured project or asset setup
**Terrain** - Landscape/ground geometry
**Texture** - Image applied to 3D models to define surface appearance
### U
**UAsset** - Unreal Engine's binary asset format
**UMap** - Unreal Engine's level/map file format
**UProject** - Unreal Engine project file
### V
**Virtual Shadow Maps** - Unreal Engine 5's high-quality shadow system
**VR (Virtual Reality)** - Immersive 3D experience using VR headsets
### W
**World Partition** - Unreal Engine 5's system for streaming large worlds efficiently
**WSL (Windows Subsystem for Linux)** - Compatibility layer for running Linux on Windows
**WSLg** - Graphics support for WSL on Windows 11
---
## Acronyms
- **UE5** - Unreal Engine 5
- **UE5.4** - Unreal Engine version 5.4
- **FPS** - Frames Per Second
- **GI** - Global Illumination
- **GPU** - Graphics Processing Unit
- **VRAM** - Video Random Access Memory
- **SSD** - Solid State Drive
- **API** - Application Programming Interface
- **JSON** - JavaScript Object Notation
- **YAML** - YAML Ain't Markup Language
- **CLI** - Command Line Interface
- **GUI** - Graphical User Interface
- **CI/CD** - Continuous Integration/Continuous Deployment
---
**Last Updated**: 2024