#include "common_ui.h" #include "ui_signing.h" #include "ui_nbgl.h" #include "nbgl_use_case.h" #include "nbgl_content.h" enum { TOKEN_APPROVE = FIRST_USER_TOKEN, }; static void reviewReject(void) { io_seproxyhal_touch_privacy_cancel(NULL); } static void long_press_cb(int token, uint8_t index, int page) { UNUSED(index); UNUSED(page); if (token == TOKEN_APPROVE) { io_seproxyhal_touch_privacy_ok(NULL); } } static void buildFirstPage(const char *review_string) { static nbgl_genericContents_t contents = {0}; static nbgl_content_t contentsList[3] = {0}; static nbgl_contentTagValue_t pairs[2] = {0}; uint8_t nbContents = 0; uint8_t nbPairs = 0; pairs[nbPairs].item = "Address"; pairs[nbPairs].value = strings.common.fullAddress; nbPairs++; pairs[nbPairs].item = "Key"; pairs[nbPairs].value = strings.common.fullAmount; nbPairs++; // Title page contentsList[nbContents].type = CENTERED_INFO; contentsList[nbContents].content.centeredInfo.text1 = review_string; contentsList[nbContents].content.centeredInfo.icon = get_app_icon(true); contentsList[nbContents].content.centeredInfo.style = LARGE_CASE_INFO; nbContents++; // Values to be reviewed contentsList[nbContents].type = TAG_VALUE_LIST; contentsList[nbContents].content.tagValueList.pairs = pairs; contentsList[nbContents].content.tagValueList.nbPairs = nbPairs; nbContents++; // Approval screen contentsList[nbContents].type = INFO_LONG_PRESS; contentsList[nbContents].content.infoLongPress.text = review_string; contentsList[nbContents].content.infoLongPress.icon = get_app_icon(true); contentsList[nbContents].content.infoLongPress.longPressText = "Hold to approve"; contentsList[nbContents].content.infoLongPress.longPressToken = TOKEN_APPROVE; contentsList[nbContents].content.infoLongPress.tuneId = NB_TUNES; contentsList[nbContents].contentActionCallback = long_press_cb; nbContents++; contents.callbackCallNeeded = false; contents.contentsList = contentsList; contents.nbContents = nbContents; nbgl_useCaseGenericReview(&contents, REJECT_BUTTON, reviewReject); } void ui_display_privacy_public_key(void) { buildFirstPage("Provide public\nprivacy key"); } void ui_display_privacy_shared_secret(void) { buildFirstPage("Provide public\nsecret key"); }